Grad Visit Weekend

Sign up for volunteer opportunities to get involved in the Grad Visit Weekend here!

WTC 3x3 at University of Utah

The 3×3 is a unique networking event where attendees have more
personal interactions and mentorship from workforce leaders in STEM

Adobe Internship Talk

Archana Choudhary - Senior Engineering Manager at Adobe | "Decoding the CS Internship Experience: Unveiling Diverse Roles for Computer Science Students"

How the Computer Graphics Industry Got Started at the University of Utah

IEEE Spectrum

How the Computer Graphics Industry Got Started at the University of Utah

How do you envision the future advancement of AI?

University of Utah Magazine

How do you envision the future advancement of AI?

Computer Science Greats

University of Utah Magazine

Computer Science Greats

UCIC Ambassador Ashley Lujan Wins Women Tech Council Student Pathway Award

Congratulations to our very own UCIC Ambassador, Ashley Lujan, for winning the Women Tech Council Student Pathway Award!

The Women Tech Awards is the premier awards program for women in technology with ties to Silicon Slopes, and has recognized some of the most prestigious and and up-and-coming women throughout the technology industry. By bringing visibility to the women who are creating new technologies, leading technology companies, driving innovation and inspiring the tech community, these awards accelerate their career trajectories, elevate the entire technology sector, and help inspire thousands of high school girls and other women into STEM careers.

2023 Organick Lecture Series

Elizabeth Churchill

Senior Director of UX at Google

The past, present, and future of Human Computer Interaction

Abstract: Since computers were first developed, scholars have been working on how to make them more usable and more useful. The early days of human computer interaction (HCI) as a field of study focused on making computers more usable for technical users, not for everyday users. This led to the development of text-based command-line interfaces (CLIs) which are still very much in use today. As computers started appearing in offices and homes in the 1970’s and 1980’s, and were taken up by non-technical users, graphical user interfaces (GUIs) began to emerge. GUIs were much more intuitive and user-friendly than CLIs, and they quickly became the standard for interacting with computers.

GUIs are still the most used form of interaction for our everyday personal and work devices, but new modalities such as voice, gesture, and touch are becoming increasingly popular as new interactive devices emerge. These include wearables, augmented reality (AR), and virtual reality (VR). Further, we are seeing that AI-driven, “under-the-hood” capabilities are changing the nature of interaction with digital information, which in turn will drive change in how we interact with our devices. As hardware and software continues to evolve, new ways of interacting with–indeed collaborating with–computers will emerge.

In this talk, I will offer a personal view of the past, present, and future of human computer interaction as a field of study. I will share some case studies from my own work, talk about what excites me about the future landscape, and will reflect on key challenges facing us all. In today’s world the study of human computer interaction is not just for scholars, it is everybody’s business.

Watch Lecture

A special thanks to our dinner sponsors:

Utah Data Science Day 2024

Friday January 12, 2024 @ 9:00 am - 4:00 pm | Union Ballroom | Host or share something during the afternoon research expo!