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Mouse grabs



Hello.

When a canvas gets a mouse click, it grabs all events until release -
this makes it impossible to implement drag&drop easily since the
original canvas will get the mouse-up event.  Is there any way around
this or some way to avoid this grabbing?
-- 
          ((lambda (x) (x x)) (lambda (x) (x x)))          Eli Barzilay:
         http://www.cs.cornell.edu/eli/meaning.html        Maze is Life!