Ray Tracing Project 11: Monte Carlo GI

Device Info

CPU: AMD Ryzen 5 3600X

RAM: 8 GB 3200 MHz DDR4 x 2

Settings

SSP: 8 to 32, Shadow SSP: 4 to 16, Monte Carlo GI SSP 16, IrradianceMap SSP 16

Light Fall Off By Inverse Square, No Irradiance Cache

Light Fall Off By Inverse Square, Irradiance Cache

Irradiance Map, thresholdColor = 0.05, thresholdZ = 4.0f, thresholdN = 0.9f

Light Fall Off By Inverse Square, With Emission Sphere Inside

Cornell Box, No Irradiance Cache, Cosine Weighted

Render Time: 194.053S

Cornell Box, Irradiance Cache, Cosine Weighted

Render Time: 6.88217S

Irradiance Map, thresholdColor = 0.05, thresholdZ = 4.0f, thresholdN = 0.9f

Skylight Teapot, No Irradiance Cache, Cosine Weighted

Render Time: 16.7215S

Skylight Teapot, Irradiance Cache, Cosine Weighted

Render Time: 1.8469S

Irradiance Map, thresholdColor = 0.05, thresholdZ = 4.0f, thresholdN = 0.9f