Ray Tracing Project 10: Soft Shadows and Glossy Surfaces

Device Info

CPU: AMD Ryzen 5 3600X

RAM: 8 GB 3200 MHz DDR4 x 2

Settings

SSP: 64 to 128, Shadow SSP: 4 to 16

Uniformly Distributed Reflection/Refraction Glossiness


With Normal Mapping

Albedo
Normal
Ambient Occlusion

Reflection/Refraction Glossiness With Normal Distribution

mean = 0, sd = 0.39 * Glossiness, Glossiness = 0.1



Different Method About Generating An Orthonormal Basis

Use Random Vector And Cross Product, 10000 times, 900ms

Method From Building an Orthonormal Basis, Revisited, 10000 times, 130ms