Human-computer interaction (HCI) is a growing area of research in the School of Computing. We collaborate with faculty in Psychology, Mechanical Engineering, Entertainment Arts and Engineering to understand and improve user experience with emerging technology.
- Tamara Denning
- John Hollerbach
- David Johnson
- Alexander Lex
- Bob Kessler
- Miriah Meyer
- Rogelio Cardona-Rivera
- Jason Wiese
Professor Denning’s research focuses on the human aspects of computer security and privacy, ranging from understanding how people use and reason about current technologies to designing security and privacy that better matches the human and logistical needs of people around the technology-user and non-user alike.
Professor Hollerbach’s research involves robotics, virtual environments, and human motor control. His current active projects focus on locomotion interfaces and haptic interfaces.”
Professor Johnson’s research interests lie in the development of practical operations on geometric models and their application to challenging problems in areas such as haptics, computer-aided modeling, robotics, and human-computer interfaces.
Professor Kessler is the Executive Director of the highly-ranked Entertainment Arts and Engineering (EAE) program. The EAE program provides several opportunities for research in human computer interactions (HCI) during play, e.g., with I/O devices such as the Oculus Rift, Myo’s armband, and Ractiv’s Touch+.
Professor Lex develops interactive data analysis methods for experts and scientists. His primary research interests are interactive data visualization and analysis especially applied to molecular biology.
Professor Meyer takes a problem-driven approach to visualization research, relying on both a detailed understanding of the needs of, and a close collaboration with, domain experts to guide the design of algorithms, visual encodings, and interaction mechanisms.
Professor Cardona-Rivera’s research focuses on the science of game design, involving the development and validation of human-centered intelligence systems in search of experiential invariant properties: precise relationships that exist between an inner environment (a person’s cognitive states), interface (narrative & game discourse) and outer environment (virtual worlds).
Professor Wiese’s interests lie in understanding and redefining the ways that average people interact with the technology around them. In his recent work he has focused on personal data: understanding how application developers work with personal data, exploring application areas that make use of personal data, perceptions of privacy and controls for working with personal data, and understanding how people find value and meaning in their own data. He is broadly interested in mobile computing, sensing, and human-computer interaction.
Multiple HCI-related collaborations exist between the School of Computing and faculty in the Departments of Psychology and Educational Psychology. These include human factors research, basic and applied work in perception and cognition, and work on educational technology. Similarly, we have collaborated with faculty in Mechanical Engineering and EAE to produce devices with applications in health and gaming. The result is an exceptional research and education environment able to address demanding problems in science and engineering.