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RE: SrPersist pre-release binary
Ahh -- yes, you are right. Except for some reason my sources
for srpersist seem to use the declaration "_int64", as opposed
to "__int64", which is where my problem was.
Changing these fixes the problem for me. How weird!
-Brent
> -----Original Message-----
> From: Paul Steckler [mailto:steck@ccs.neu.edu]
> Sent: Monday, March 25, 2002 12:46 PM
> To: Brent Fulgham; plt-scheme@fast.cs.utah.edu
> Subject: RE: SrPersist pre-release binary
>
>
> No, it's built using VC++ 6, as advertised.
>
> In VC98/Include/, I see many uses of __int64. Not sure
> what's going on
> in your setup ...
>
> -- Paul
>
> > -----Original Message-----
> > From: owner-plt-scheme@fast.cs.utah.edu [mailto:owner-plt-
> > scheme@fast.cs.utah.edu] On Behalf Of Brent Fulgham
> > Sent: Monday, March 25, 2002 3:29 PM
> > To: steck@ccs.neu.edu; plt-scheme@fast.cs.utah.edu
> > Subject: RE: SrPersist pre-release binary
> >
> > > I've added a Windows binary for the pre-release version of
> > > SrPersist, at
> > >
> > > http://download.plt-scheme.org/binaries/pre-release/windows-x86/
> > >
> > > The version currently there is for DrScheme v200alpha14.
> > > After tonight,
> > > when our build scripts have run, it should be the version for
> > > v200alpha15.
> > >
> >
> > Is this built using Visual Studio.NET ? If I build with VS
> 6.0 I get
> > lots of references to an undefined "_int64" in srpersist.h. I don't
> > find an _int64 in my header files...
> >
> > -Brent
>
>