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Re: (sans sujet)



The next version (due out shortly) supports jpg files.

The sound support is still lacking, however. We do realize that it is a problem and will get to it, but we only have limited resources and _lots_ of things to do. 

Thanks for the note!

Robby

At 3:27 AM -0400 on 8/26/00 you wrote: 


>Hello !!!!!!!
>I have noted two importants things on DrScheme : 
>
>You cannot load .jpg file into a bitmap object. Only .gif, .xbm, .xpm, .bmp 
>and .pict are recognized by DrScheme but today the most using bitmap type is 
>.jpg it takes less memory. So when you have to display a large bitmap in a 
>canvas and if the bitmap is saved in a large resolution, it takes a lot of 
>memory. So I think I will be useful if DrScheme can load .jpg file.
>
>There is the same problem on playing sounds. Only .wav file are recognized by 
>DrScheme even if wav files are exceeded today. Now, it is much more 
>convenient to use mp3 file : their quality is better and it takes less 
>memory... The only way I find to play it is to make a .exe file from the .mp3 
>using mp3toexe ( that you can download on
>http://www.mp3toexe.com ) and use the fuction process* to execute it. But you 
>have the playing window which appears and it's boring... but I think there is 
>a way to solve it !!!! So when a window appears ( a in-DrScheme-non-defined 
>window ), how can you reduce and close it using the editor ??? 
>
>Note : I don't tell you all this things to disturb you but only to help you 
>making a better DrScheme version, but DrScheme is already the best Scheme 
>editor even if, like I say, it can be ameliored. If students from my 
>university don't like Scheme, this is because they think you cannot do a lot 
>of things with it and they prefer learn a language like C++ which is more 
>difficult. But with DrScheme, you can do equivalent things that with C++ ( 
>just look at my game : 
>                http://members.xoom.fr/legrandmikey/serpent/serpent 1.0.exe )
> and there is a lot of thing to ameliore too. So I hope I can help you this 
>time !!
>
>Mike