Project 3

Shadow

Render Time: 24 ms & 46ms
System Type: 64-bit OS, x64-based processor
Installed RAM: 16.0GB (15.7 GB usable)
Processor: Intel(R) Core(TM) i7-9750H CPU @ 2.60Ghz

Various debugging images with second scene

There is a clear line of shadow that seems to cut the shading on the blue sphere in the box scene. After outputing the shadow with other components, I believe that's just the artifact from Blinn-Phong Shading, where the N dot H term shifts the center of specular lighting a bit so that it happens to lie in the boundary of shadow in this case.

shadow with material color

shadow with diffuse

shadow with specular

everything