Cosine weighted importance shpere sampling, max GI ray = 16, bounce = 1
Adaptive Halton Samping (min,max)= (4,16), shadow ray (min,max)=(8,32)
time = 270926 ms
Comparing uniform sphere sampling, max GI ray = 16, bounce = 1
Comparing random unit disk sampling , max GI ray = 16, bounce = 1
(incorrect result bc not dividing the proper probability)
Max iterations: | 10 |
Render Time: | msec |
System Type: | 64-bit OS, x64-based processor |
Installed RAM: | 16.0GB (15.7 GB usable) |
Processor: | Intel(R) Core(TM) i7-9750H CPU @ 2.60Ghz |