|
Compounds |
| struct | affine_combine_inc_t1 |
| struct | AffineCombine |
| | STL binary functor for affine combination of two affine elements, with coef of 1-t, t. More...
|
| struct | AffineCombineT1T2 |
| | STL binary functor for affine combination of two affine elements, with coef of t1/(t1+t2), t2/(t1+t2). More...
|
| class | ArrayError |
| class | Attribute |
| class | Attributes |
| struct | Average |
| | STL binary functor for average combination of two (not necessary affine) elements. More...
|
| class | BaseVector |
| | Allowing a little bit dynamic polymorphism. More...
|
| struct | CompileTimeError< false > |
| class | Cone |
| | A +z axis aligned cone, top at atZ. More...
|
| class | ControlGroup |
| struct | cross_product |
| | STL binary functor for cross product in E3. More...
|
| struct | ctrl_vec_info |
| class | Cube |
| class | CubicProjection |
| struct | draw_iso_functor |
| struct | draw_iso_functor< 1, sp_dims > |
| class | Error |
| struct | Frame |
| | A frame in 3D space, together with transform (from canonical frame at origin) matrix. More...
|
| struct | Frenet |
| | The frenet of a curve in 3D space. More...
|
| struct | generate_iso_functor |
| struct | generate_iso_functor< 1, sp_dims > |
| class | glModel |
| class | gluifVectorSpinner |
| class | glutBuiltInModel |
| struct | IdxRange |
| class | iota |
| | impletement SGI's iota extension More...
|
| class | Iterator |
| | An iterator with fixed pointer increacement, i.e. More...
|
| class | Iterator< T, 1 > |
| | specialize Iterator for stride one. More...
|
| class | IteratorBase |
| | Base class for Iterators. More...
|
| class | KeyBoard |
| class | KnotVector |
| | Defined mainly for list assignment to knot vectors of tensor manifolds. More...
|
| class | KnotVectorIterator |
| struct | ListAssignmentCheckSzCt |
| | list assignment with compile time size-checking. More...
|
| struct | ListAssignmentCheckSzCt< ele_t, ele_iterator_t, 0 > |
| struct | ListAssignmentCheckSzRt |
| | list assignment with run time size-checking. More...
|
| struct | ListAssignmentLargerThanSize< false > |
| class | Matrix |
| | Matrix is simply a wrapper of Vector of (column) Vector-s. More...
|
| class | Menu |
| | GLUT popup menu. More...
|
| class | Model |
| class | Morphology |
| class | NaturalCurve |
| | Construct a natural curve solely from provided kapa and tau functions. More...
|
| class | OpenFileMenu |
| class | Picking |
| struct | Pixel |
| class | PolyLine |
| | A PolyLine is a linearly connected set of points. More...
|
| class | PolyLines |
| | A set of PolyLine-s, each of which is a linearly connected point set. More...
|
| class | Radio |
| class | Rect |
| class | ReverseIterator |
| | Reverse version of Iterator. More...
|
| class | ReverseIterator< T, 1 > |
| | specialize ReverseIterator for stride one. More...
|
| class | SaveImageMenu |
| struct | Scale1stAdd |
| | STL binary functor out <- scale*first + second. More...
|
| class | SimpleArray |
| | A fixed size multi array. More...
|
| class | SimpleArray< T, 1 > |
| | Recursive Base for SimpleArray<>. More...
|
| class | SimpleArrayIterator |
| | This iterator iterates a SimpleArray with the order as a c array. More...
|
| class | SimpleArrayIterator< T, 1 > |
| | recursive base for SimpleArrayIterator<>. More...
|
| class | TensorArray |
| | A multi-array, with the same shape in each direction. More...
|
| class | TensorArray1DIterator |
| | Iterate tensor array as linear sequence, i.e. More...
|
| class | TensorArray1DIterator< T, 1 > |
| | Specialize tensor array 1D iterator for 1D array. More...
|
| class | TensorArray1DReverseIterator |
| | Reverse iterating tensor array as linear sequence, i.e. More...
|
| class | TensorArray1DReverseIterator< T, 1 > |
| | Specialize tensor array 1D reverse iterator for 1D array. More...
|
| class | TensorArray2DIterator |
| | Iterating tensor array row by row, i.e. More...
|
| class | TensorArray2DReverseIterator |
| | Reverse iterating tensor array row by row, i.e. More...
|
| class | TensorArray< T, 0 > |
| class | TensorArrayIndexIterator |
| | Implement chained [] operations for TensorArray by recursive template instantiation. More...
|
| class | TensorArrayIndexIterator< T, 1 > |
| | Base case for TensorArrayIndexIterator<>. More...
|
| struct | TensorArrayIndexOperatorTraits |
| | Define return type of chained [] operations on tensor array. More...
|
| struct | TensorArrayIndexOperatorTraits< T, 1 > |
| | Specialization TensorArrayIndexOperatorTraits<> for 1D array so that we can return element type. More...
|
| class | TensorArrayRowIterator |
| | Base class for 2D and 1D tensor array iterators. More...
|
| struct | scale_fun |
| struct | ScaleAll |
| | STL unary scaling functor. More...
|
| class | Screen |
| class | Sphere |
| class | Teapot |
| class | TensorArraySliceIterator |
| class | Torus |
| class | Transform |
| | Affine transform in 3D space. More...
|
| class | TransformControl |
| class | UserInterface |
| struct | scale_fun |
| struct | less_mag |
| class | SubdivisionManifold |
| | Subdivision manifold implemented by linear insertion followed by repeated averaging. More...
|
| class | TensorBlossom |
| | Tensor of piecewise blossoms (one in each direction), the diagonalization of which is NURB tensor manifold. More...
|
| class | TensorBlossom< 0, sp_dims > |
| class | TensorManifold |
| | Base class of BzrTensorManifold and SubdivisionManifold. More...
|
| class | Vector |
| | A fixed-size sequential container. More...
|
| class | View |
| | xia's fundamental unit for open GL rendering. More...
|
Typedefs |
| typedef BaseVector< double > | dVector |
| typedef BaseVector< float > | fVector |
| typedef BaseVector< int > | iVector |
| typedef BaseVector< char > | cVector |
| typedef BaseVector< double > | dPoint |
| typedef BaseVector< float > | fPoint |
| typedef BaseVector< int > | iPoint |
| typedef BaseVector< char > | cPoint |
| typedef Vector< double, 5 > | dVector5D |
| typedef Vector< double, 4 > | dVector4D |
| typedef Vector< double, 3 > | dVector3D |
| typedef Vector< double, 2 > | dVector2D |
| typedef Vector< double, 1 > | dVector1D |
| typedef Vector< float, 5 > | fVector5D |
| typedef Vector< float, 4 > | fVector4D |
| typedef Vector< float, 3 > | fVector3D |
| typedef Vector< float, 2 > | fVector2D |
| typedef Vector< float, 1 > | fVector1D |
| typedef Vector< int, 5 > | iVector5D |
| typedef Vector< int, 4 > | iVector4D |
| typedef Vector< int, 3 > | iVector3D |
| typedef Vector< int, 2 > | iVector2D |
| typedef Vector< int, 1 > | iVector1D |
| typedef Vector< char, 5 > | cVector5D |
| typedef Vector< char, 4 > | cVector4D |
| typedef Vector< char, 3 > | cVector3D |
| typedef Vector< char, 2 > | cVector2D |
| typedef Vector< char, 1 > | cVector1D |
| typedef iVector5D | iPoint5D |
| typedef iVector4D | iPoint4D |
| typedef iVector3D | iPoint3D |
| typedef iVector2D | iPoint2D |
| typedef iVector1D | iPoint1D |
| typedef fVector5D | fPoint5D |
| typedef fVector4D | fPoint4D |
| typedef fVector3D | fPoint3D |
| typedef fVector2D | fPoint2D |
| typedef fVector1D | fPoint1D |
| typedef dVector5D | dPoint5D |
| typedef dVector4D | dPoint4D |
| typedef dVector3D | dPoint3D |
| typedef dVector2D | dPoint2D |
| typedef dVector1D | dPoint1D |
| typedef cVector5D | cPoint5D |
| typedef cVector4D | cPoint4D |
| typedef cVector3D | cPoint3D |
| typedef cVector2D | cPoint2D |
| typedef cVector1D | cPoint1D |
| typedef vector< dVector2D > | dVector2Dvector |
| typedef vector< dVector3D > | dVector3Dvector |
| typedef vector< iVector2D > | iVector2Dvector |
| typedef vector< iVector3D > | iVector3Dvector |
| typedef vector< fVector2D > | fVector2Dvector |
| typedef vector< fVector3D > | fVector3Dvector |
typedef set< dVector2D, less<
dVector2D > > | dVector2Dset |
typedef set< dVector3D, less<
dVector3D > > | dVector3Dset |
typedef set< iVector2D, less<
iVector2D > > | iVector2Dset |
typedef set< iVector3D, less<
iVector3D > > | iVector3Dset |
typedef set< fVector2D, less<
fVector2D > > | fVector2Dset |
typedef set< fVector3D, less<
fVector3D > > | fVector3Dset |
| typedef dVector2Dset | dPoint2Dset |
| typedef dVector3Dset | dPoint3Dset |
| typedef iVector2Dset | iPoint2Dset |
| typedef iVector3Dset | iPoint3Dset |
| typedef fVector2Dset | fPoint2Dset |
| typedef fVector3Dset | fPoint3Dset |
| typedef dVector2Dvector | dPoint2Dvector |
| typedef dVector3Dvector | dPoint3Dvector |
| typedef iVector2Dvector | iPoint2Dvector |
| typedef iVector3Dvector | iPoint3Dvector |
| typedef fVector2Dvector | fPoint2Dvector |
| typedef fVector3Dvector | fPoint3Dvector |
| typedef dPoint5D | E5 |
| typedef dPoint4D | E4 |
| typedef dPoint3D | E3 |
| typedef dPoint2D | E2 |
| typedef dPoint1D | E1 |
| typedef fPoint5D | fE5 |
| typedef fPoint4D | fE4 |
| typedef fPoint3D | fE3 |
| typedef fPoint2D | fE2 |
| typedef fPoint1D | fE1 |
| typedef E5 | P4 |
| typedef E4 | P3 |
| typedef E3 | P2 |
| typedef E2 | P1 |
| typedef Vector< int, 5 > | iE5 |
| typedef Vector< int, 4 > | iE4 |
| typedef Vector< int, 3 > | iE3 |
| typedef Vector< int, 2 > | iE2 |
| typedef Vector< Vector< double, 2 >, 2 > | dVecOfVec22 |
| typedef Vector< Vector< double, 2 >, 3 > | dVecOfVec23 |
| typedef Vector< Vector< double, 2 >, 4 > | dVecOfVec24 |
| typedef Vector< Vector< double, 2 >, 5 > | dVecOfVec25 |
| typedef Vector< Vector< double, 3 >, 2 > | dVecOfVec32 |
| typedef Vector< Vector< double, 3 >, 3 > | dVecOfVec33 |
| typedef Vector< Vector< double, 3 >, 4 > | dVecOfVec34 |
| typedef Vector< Vector< double, 3 >, 5 > | dVecOfVec35 |
| typedef Vector< Vector< double, 4 >, 2 > | dVecOfVec42 |
| typedef Vector< Vector< double, 4 >, 3 > | dVecOfVec43 |
| typedef Vector< Vector< double, 4 >, 4 > | dVecOfVec44 |
| typedef Vector< Vector< double, 4 >, 5 > | dVecOfVec45 |
| typedef Matrix< double, 2, 2 > | dMatrix22 |
| typedef Matrix< double, 2, 2 > | dMatrix23 |
| typedef Matrix< double, 3, 3 > | dMatrix24 |
| typedef Matrix< double, 3, 3 > | dMatrix25 |
| typedef Matrix< double, 3, 3 > | dMatrix32 |
| typedef Matrix< double, 3, 3 > | dMatrix33 |
| typedef Matrix< double, 3, 4 > | dMatrix34 |
| typedef Matrix< double, 3, 5 > | dMatrix35 |
| typedef Matrix< double, 4, 2 > | dMatrix42 |
| typedef Matrix< double, 4, 3 > | dMatrix43 |
| typedef Matrix< double, 4, 4 > | dMatrix44 |
| typedef Matrix< double, 4, 5 > | dMatrix45 |
| typedef dMatrix44 | HMatrix |
| typedef TensorArray< bool, 2 > | BitMap |
| typedef int | RadioHandle |
| | GLUT popup Menu and its embedded KeyBoard work together to provide UserInterface.
|
| typedef int | MenuHandle |
| typedef Vector< float, MaxCtrlVecSz > | CtrlVector |
| typedef int | ConvertedKeyValue |
| typedef void(* | KeyEventCB )(ConvertedKeyValue k, int x, int y) |
| typedef void(* | UpdateViewDependantFun )(class View *) |
| typedef fVector3D | RGB |
| typedef fVector3D | HSV |
| typedef fVector4D | RGBA |
| typedef fVector4D | RGBI |
| typedef fVector5D | RGBAS |
| typedef Rect< int > | iRect |
| typedef Rect< double > | dRect |
| typedef dRect | XiaViewPort |
| typedef iRect | GLViewPort |
| typedef dRect | OrthoClip |
| typedef PolyLine | PolyLine3D |
| typedef PolyLines | PolyLines3D |
| typedef Attributes | CommandLineArguments |
| typedef vector< int > | intvector |
| typedef vector< char > | charvector |
| typedef vector< double > | doublevector |
| typedef set< int, less< int > > | intset |
| typedef set< char, less< char > > | charset |
typedef set< double, less<
double > > | doubleset |
Enumerations |
| enum | { ruled,
revolution,
sweep
} |
| enum | { MaxCtrlVecSz = 5
} |
| enum | Axis {
NegXDir,
PosXDir,
NegYDir,
PosYDir,
NegZDir,
PosZDir
} |
| enum | RGBCubeFace { WhiteRedFace,
WhiteGreenFace,
WhiteBlueFace
} |
| enum | CubeFace {
LEFT_FACE,
BACK_FACE,
RIGHT_FACE,
FRONT_FACE,
TOP_FACE,
BOTTOM_FACE
} |
| enum | { invalid_dir = -1
} |
| enum | { invalid_stride = 0
} |
Functions |
template<int dims, int sp_dims> void TensorBlossom< dims,
sp_dims >::template< int
from_sp_dims > | construct_ruled_manifold (SubMFType const &from_mf1, SubMFType const &from_mf2) |
template<int dims, int sp_dims> void TensorBlossom< dims,
sp_dims >::template< int
from_sp_dims > | construct_revolution_manifold (TensorBlossom< dims-1, from_sp_dims > const &_rev_from) |
| template<int dims, int sp_dims> ostream & | operator<< (ostream &os, TensorBlossom< dims, sp_dims > const &_blsm) |
| template<int dims, int sp_dims> TensorBlossom< dims, sp_dims > | operator * (Transform const &trans, TensorBlossom< dims, sp_dims >const &ar) |
| template<int dims, int sp_dims> ostream & | operator<< (ostream &os, TensorManifold< dims, sp_dims > const &m) |
| template<int dims> ostream & | operator<< (ostream &os, KnotVector< dims >const &kv) |
| template<class T, int Sz> Vector< T, Sz > | operator * (const T &t, const Vector< T, Sz > &v) |
| template<class T, int Sz> istream & | operator>> (istream &is, Vector< T, Sz > &v) |
| template<class T, int Sz> ostream & | operator<< (ostream &os, const Vector< T, Sz > &v) |
| template<class T> Vector< T, 3 > | operator^ (Vector< T, 3 >const &v1, Vector< T, 3 >const &v2) |
| template<class T, int sz> Vector< T, sz > | interpolate (const NormalizedVector< T, sz > &t, const Vector< T, sz > &p1, const Vector< T, sz > &p2) |
| template<class T, int sz> NormalizedVector< T, sz > | ratio (const Vector< T, sz > &p, const Vector< T, sz > &p1, const Vector< T, sz > &p2) |
| Transform | scale (double s) |
| Transform | rotateX (double ang) |
| Transform | rotateY (double ang) |
| Transform | rotateZ (double ang) |
| Transform | tX (double d) |
| Transform | tY (double d) |
| Transform | tZ (double d) |
| template<class T, int M, int N> ostream & | operator<< (ostream &os, const Matrix< T, M, N > &m) |
| void | _open_file_cb (ConvertedKeyValue item_id, int x, int y) |
| void | xglCylinder (GLUquadric *quad, GLdouble base=.5, GLdouble top=.5, GLdouble height=1.0, GLdouble base_at=0, GLint slices=200, GLint stacks=200, Axis dir=PosXDir) |
| void | xglDisk (GLUquadric *quad, GLdouble inner_r, GLdouble outer_r, GLdouble at=0, GLint slices=200, GLint rings=200, Axis dir=PosXDir) |
| void | wglCone (double bs=0.5, double h=1.0, double top=0, Axis align=PosZDir, GLint slices=200, GLint stacks=200) |
| void | wglArrow () |
| void | wglArrow (const dVector3D &dir, const RGBAS &) |
| void | wglCircle (const dPoint3D ¢er, double r, const RGB &col=White, int segments=100) |
| void | wgl2DStar (const dPoint2D &pnt) |
| void | wglXYZAxes (float scale=1.0) |
| void | wglFrame (const Frame &frm, float scale=1.0) |
| void | wglFrenet (const Frenet &frt, float frmscale=1.0) |
| void | wglFrames (vector< Frame >::const_iterator iter, vector< Frame >::const_iterator stop) |
| void | wglFrenets (vector< Frenet >::const_iterator iter, vector< Frenet >::const_iterator stop) |
| template<class T, int dim> void | wglPolyLine (const vector< Point< T, dim > > &pnts) |
| void | wglViewport (const GLViewPort &gl_viewport) |
| void | wglOrtho (const dPoint2D &min, const dPoint2D &max) |
| void | wglOrtho (const dPoint3D &min, const dPoint3D &max) |
| void | wglTranslate (const dVector3D &v) |
| void | wglTranslate (const fVector3D &v) |
| void | wglTranslate (const iVector3D &v) |
| void | wglScale (float s) |
| void | wglScale (double s) |
| void | wglScale (int s) |
| void | wglScale (const fVector3D &v) |
| void | wglScale (const dVector3D &v) |
| void | wglScale (const iVector3D &v) |
| void | wglRotate (const fVector3D &angles) |
| void | wglRotate (const dVector3D &rot_dir, double rot_angle) |
| void | wglRotate (double rot_angle, const dVector3D &rot_dir) |
| void | wglRotateTo (const dVector3D &from, const dVector3D &to) |
| void | wglClearColor (const RGBA &rgba) |
| void | wglColor (const fVector3D &col) |
| void | wglColorHSV (const HSV &hsv) |
| void | wglNormal (const dPoint3D &v) |
| void | wglNormal (const dPoint3D *v) |
| void | wglNormal (const fPoint3D &v) |
| void | wglNormal (const fPoint3D *v) |
| void | wglNormal (const iPoint3D &v) |
| void | wglNormal (const iPoint3D *v) |
| void | wglTexCoord (const dPoint2D &v) |
| void | wglTexCoord (const dPoint2D *v) |
| void | wglTexCoord (const fPoint2D &v) |
| void | wglTexCoord (const fPoint2D *v) |
| void | wglTexCoord (const iPoint2D &v) |
| void | wglTexCoord (const iPoint2D *v) |
| void | wglTexCoord (const dPoint3D &v) |
| void | wglTexCoord (const dPoint3D *v) |
| void | wglTexCoord (const fPoint3D &v) |
| void | wglTexCoord (const fPoint3D *v) |
| void | wglTexCoord (const iPoint3D &v) |
| void | wglTexCoord (const iPoint3D *v) |
| void | wglRect (const Rect< float > &r) |
| void | wglRect (const dRect &r) |
| void | wglRect (const iRect &r) |
| void | wglText (bool fixed, const dPoint3D &pos, char *str, bool large_font=false, const RGB &col=White) |
| void | wglDrawMarkSquare (double u, double v, double z=-1, const RGB &col=Magenta, int sz=5) |
| void | wglText (bool fixed, double x, double y, char *str, bool large_font=false, const RGB &col=White) |
| void | wglFixedPositionText (const dPoint3D &pos, char *str, bool large_font=false, const RGB &col=White) |
| void | wglFixedPositionText (double x, double y, char *str, bool large_font=false, const RGB &col=White) |
| void | wglNonFixedPositionText (const dPoint3D &pos, char *str, bool large_font=false, const RGB &col=White) |
| void | wglNonFixedPositionText (double x, double y, char *str, bool large_font=false, const RGB &col=White) |
| void | _wglVertex (const iPoint2D &v) |
| void | _wglVertex (const iPoint2D *v) |
| void | _wglVertex (const iPoint3D &v) |
| void | _wglVertex (const iPoint3D *v) |
| void | _wglVertex (const iPoint4D &v) |
| void | _wglVertex (const iPoint4D *v) |
| void | _wglVertex (const fPoint2D &v) |
| void | _wglVertex (const fPoint2D *v) |
| void | _wglVertex (const fPoint3D &v) |
| void | _wglVertex (const fPoint3D *v) |
| void | _wglVertex (const fPoint4D &v) |
| void | _wglVertex (const fPoint4D *v) |
| void | _wglVertex (const dPoint2D &v) |
| void | _wglVertex (const dPoint2D *v) |
| void | _wglVertex (const dPoint3D &v) |
| void | _wglVertex (const dPoint3D *v) |
| void | _wglVertex (const dPoint4D &v) |
| void | _wglVertex (const dPoint4D *v) |
| template<class T, int sz> void | wglNormalizeVertex (const Point< T, sz > &p) |
| template<class T, int sz> void | wglVertex (const Point< T, sz > &p) |
| void | wglShading (const RGBAS &rgbas, bool revert_color=false) |
| void | RGBOverFlowByScale (fVector3D &rgb) |
| void | RGBOverFlowByClamp (fVector3D &rgb) |
| void | RGBOverFlowByMark (fVector3D &rgb) |
| bool | RGBASisOpaque (const RGBAS &rgbas) |
| void | HSV2RGB (fVector3D &hsv) |
| void | RGB2HSV (fVector3D &rgb) |
| template<class T> ostream & | operator<< (ostream &os, const Rect< T > &r) |
| template<class T> Rect< T > | operator * (T a, const Rect< T > &r) |
| template<class T> Rect< T > | operator * (const Rect< T > &r, T a) |
| template<int dim> ostream & | operator<< (ostream &os, const PolyLine< dim > &pl) |
| template<int dim> istream & | operator>> (istream &is, PolyLine< dim > &pl) |
| template<int dim> istream & | operator>> (istream &is, PolyLines< dim > &pls) |
| template<int dim> ostream & | operator<< (ostream &os, const PolyLines< dim > &pls) |
| template<class T> ostream & | print (T const &v, ostream &os=cout, char *delimiter="") |
| char * | cpystr (const char *from) |
| template<class T> vector< T >::iterator | findInVector (const T &e, vector< T > &v) |
| | Return end() if not found.
|
| template<class T> vector< T >::const_iterator | findInVector (const T &e, const vector< T > &v) |
| | Return end() if not found.
|
| template<class T> int | eraseInVector (vector< T > &v, const T &e) |
| | Return 1 if the first element of specified value successfuly deleted ; return 0 otherwise.
|
| unsigned long | int_pow (int base, int p) |
| double | lineFun (double a, double b, double c, double x, double y) |
| double | getYgivenX (double a, double b, double c, double x) |
| double | getXgivenY (double a, double b, double c, double y) |
| int | lineFun (int a, int b, int c, int x, int y) |
| int | getYgivenX (int a, int b, int c, int x) |
| int | getXgivenY (int a, int b, int c, int y) |
| int | round (double a) |
| int | sign (double num) |
| long | factorial (int n) |
| template<class T> bool | outside (const T &t, const T &t0, const T &t1) |
| | Return true if t<t0 or t>t1.
|
| bool | approx_eq (double a, double b, double epsilon=1.0E-6) |
| | Return true if a and b is within distance of epsilon.
|
| template<class T> double | ratio (T v, T m, T M) |
| | Return the value (v-m) / (M-m).
|
| template<class T> T | interpolate (double t, const T &P1, const T &P2) |
| | Actually might be extrapolate if t < 0.
|
| template<class T> T | interpolate (double t, double t1, double t2, const T &p1, const T &p2) |
| | Actually might be extrapolate if outside(t, t1, t2).
|
| void | RUN_ERR (const std::string &msg) |
| void | error_exit (std::string const &msg) |
| unsigned long | C (int i, int n) |
| | Select i out of n: return the combinatory.
|
| template<typename T, int dims> ostream & | operator<< (ostream &os, const TensorArray< T, dims > &_ar) |
| template<typename T, int dims1, int dims2> void | array_copy (int sub_array_at_this_dir, int len, TensorArray< T, dims1 >const &from, int from_start, TensorArray< T, dims2 > &to, int to_start) |
| | Copy the specified subarray.
|
| template<typename T, int dims> TensorArray< T, dims > | operator * (Transform const &trans, TensorArray< T, dims >const &ar) |
| template<typename T, int dims> ostream & | operator<< (ostream &os, SimpleArray< T, dims > const &ar) |
| template<typename T> ostream & | operator<< (ostream &os, SimpleArray< T, 1 > const &ar) |
| void | tensor_blossom_srf (View *v) |
| void | quadraticBzrBasis (View *v) |
| void | testSubdivisionCrvOpen2FloatingEnds (View *v) |
| void | quadraticBSplineSrf (View *v) |
| void | testSubdivisionSrfOpen2FloatingEnds (View *v) |
| void | triQuadraticBzrVolume (View *v) |
| void | new_glModel (View *v) |
Variables |
| const double | pi = 3.141592 |
| const double | epsilon = 1.0E-5 |
| double | epsilon_scaleup |
| double | epsilon_scaledown |