| GetGLMatrix(double *m) const | xchen::Transform | [inline] |
| GetGLMatrix() const | xchen::Transform | [inline] |
| GetMatrix() const | xchen::Transform | [inline] |
| GetMeasureScale() const | xchen::Transform | [inline] |
| InvTransformPoint(dVector3D &p) const | xchen::Transform | [inline] |
| InvTransformVector(dVector3D &v) const | xchen::Transform | [inline] |
| operator *(dVector4D const &p) const | xchen::Transform | [inline] |
| operator()(dVector4D const &p) const | xchen::Transform | [inline] |
| operator<<(ostream &os, const Transform &trans) | xchen::Transform | [friend] |
| Rotate(double dx, double dy, double dz, double angle) | xchen::Transform | |
| Rotate(const dVector3D &v, double angle) | xchen::Transform | [inline] |
| Rotate2Frame(const class Frame &) | xchen::Transform | |
| RotateTo(const dVector3D &from, const dVector3D &to) | xchen::Transform | [inline] |
| RotateX(double x) | xchen::Transform | |
| RotateY(double y) | xchen::Transform | |
| RotateZ(double z) | xchen::Transform | |
| Scale(double sx, double sy, double sz) | xchen::Transform | |
| Scale(const dVector3D &v) | xchen::Transform | [inline] |
| ScaleX(double x) | xchen::Transform | [inline] |
| ScaleY(double y) | xchen::Transform | [inline] |
| ScaleZ(double z) | xchen::Transform | [inline] |
| SetIdentity() | xchen::Transform | [inline] |
| ShearXY(double a, double b) | xchen::Transform | |
| ShearXZ(double a, double b) | xchen::Transform | |
| ShearYZ(double a, double b) | xchen::Transform | |
| Transform() | xchen::Transform | [inline] |
| TransformNormal(dVector3D &n) const | xchen::Transform | [inline] |
| TransformPoint(dVector3D &p) const | xchen::Transform | [inline] |
| TransformVector(dVector3D &v) const | xchen::Transform | [inline] |
| Translate(double x, double y, double z) | xchen::Transform | |
| Translate(const dVector3D &v) | xchen::Transform | [inline] |
| TranslateX(double x) | xchen::Transform | [inline] |
| TranslateY(double y) | xchen::Transform | [inline] |
| TranslateZ(double z) | xchen::Transform | [inline] |