#include <GL/glut.h>
#include <Transform.H>
#include <map>
#include <Mouse.H>
Go to the source code of this file.
Namespaces | |
| namespace | xchen |
Defines | |
| #define | UI UserInterface |
GLUT popup Menu and its embeded KeyBoard work together to provide UserInterface. ControlGroup and Radio classes are also used to let user add controls and radio-controls. And to interactive with control variables, wrapped GLUserInterface object gluifVectorSpinner is also used. All these five classes are defined inside UserInterface, since they only serve for UserInterface.
Control names must be unique within the UserInterface, and so do Radio Names. Radio Button names, however, only need to be unique within the Radio.
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1.2.18