axis_alligned_box { min -48 -0.2 -48 max 5 0.2 5 } material { diffusion color 1 1 1 ambient color 1 1 1 specular color 1 1 1 diffusion coefficient1 ambient coefficient 0.45 specular coefficient 0 specular exponet 100 refraction index 0 refraction color 1 1 1 } axis_alligned_box { min -12.7 0.2 -10 max -10.9 2.5 6 } material { diffusion color 1 0 1 ambient color 1 0 1 specular color 1 1 1 diffusion coefficient1 ambient coefficient 0.1 specular coefficient 0 specular exponet 100 refraction index 0 refraction color 1 1 1 } axis_alligned_box { min -8.7 0.2 -8 max -8.1 7.2 3 } material { diffusion color 0 1 0.4 ambient color 0 1 0.4 specular color 1 1 1 diffusion coefficient0 ambient coefficient 0 specular coefficient 0 specular exponet 100 refraction index 1.5 refraction color 1 1 1 } acceleration strategy { Bound Voulum Hierarchy } recursive ray tracing depth { 3 } pointlight { position -25 15 12 color 1 1 1 intensity 0.8 } camera { eye 26 20 20 lookat 0 0 0 up 0 1 0 fov 35 } image { x resolution 400 y resolution 400 x pixel samples 1 y pixel samples 1 } Global Illumination { back ground color 1 1 1 bak ground intensity 0.6 ambient color 1 1 1 ambient intensity 0.9 }