Computer Graphics By Game Programming: Session 1

July, 2004

Instructor: Xianming Chen, xchen AT cs DOT utah DOT edu
TA: Zeyar Htet, zh2001 AT columbia DOT edu

Some images, animations, and game snapshots from students' projects.



Week/Lecture

Date

Topic

1/1 7/06 C++ reivew & RGB class
1/2 7/07 RGB and Canvas classes, Your First Digital Image
1/3 7/08 Line Scan Conversion & Filling Algo, 1D Parametrization and Tesselation.
1/4 7/09 2D Animation
2/1 7/12 Perspective Projection
2/2 7/13 Depth Cue
2/3 7/14 Wireframe Lighting & Hidden Line Removal
2/4 7/15 3D Animation
3/1 7/19 OpenGL1: projection transformation and viewport transformation, triangle primitive.
3/2 7/20 OpenGL2: ModelView transformation, Matrix Stack Operation
3/3 7/21 OpenGL3: Lighting
3/4 7/22 OpenGL4: Texture Mapping
4/1 7/26 Ray Tracing: Ray tracing a sphere.
4/2 7/27 Ray Tracing: Tracing the secondary rays for shadow effect
4/3 7/28 Ray Tracing: Sampling and Antialiasing
4/4 7/29 Final Project