CS 6620 Project 13: Fuzzy Reflection
Simulating fuzzy reflection by randomly perturbing surface normal.
Jittered disk sampling is used to create the random normal pertubation. The sampling disk radius is given with each image.
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perfect reflection(
scene file
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radius 0.05(
scene file
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radius 0.10(
scene file
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radius 0.15(
scene file
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radius 0.20(
scene file
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radius 0.25(
scene file
)