CS 6620 Project 13: Fuzzy Reflection



Simulating fuzzy reflection by randomly perturbing surface normal.
Jittered disk sampling is used to create the random normal pertubation. The sampling disk radius is given with each image.


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perfect reflection(scene file) radius 0.05(scene file) radius 0.10(scene file)
radius 0.15(scene file) radius 0.20(scene file) radius 0.25(scene file)