Summer 2003 Research Work


Update Tuesday, June 10: So I've been working on the isosurface global illumination stuff. Below are some images of some of the things I've played around with. The skull is illuminated by one light. On one side, the environment is a simple bi-colored background with an added point light. The other side uses a high dynamic range light probe of St. Peter's Cathedral with the same addedpoint light source. I've got larger (900x900) images w/o the JPG artifacts if you want a better comparison.


Direct light from point light source w/ambient term


Direct light from point light source w/ambient term


Direct light only (from point light & environment)


Direct light only (from point light & environment)


Global illumination with 1 bounce


Global illumination with 1 bounce


Global illumination with 4 bounces


Global illumination with 4 bounces


Here's a comparison of various resolutions of the texture.

10e9
Skin Isosurface
Bone Isosurface
10e8
10e7
10e6

Last Modified: June 10, 2003

Chris Wyman (wyman@cs.utah.edu)