Graphics II Course
So, I'm taking this Advanced OpenGL techniques course, and you may
want to see some of the cool things that can be done in OpenGL. The nice
thing about OpenGL is that it is interactive (or at least pseudo-interactive
for some of the more complex stuff), so all of these images can be redrawn
from different viewpoints in real time.
First OpenGL project:

Mip-mapped plane, transparent emissive earth globe, teapot textured sphere,
and dynamic environment mapped sphere.
Second OpenGL project:

Typical shaded scene with fog (decreasing visibility towards the back) and
various objects. The white outlined polygon is a clipping plane.

Same scene, only renedered in hidden line mode (with self occluded lines removed, but still seeing other occluded lines)

The same scene, except with only silohette edges rendered.
Third OpenGL project:

Projective (soft) shadows
Fourth OpenGL project:

Implementing mirrors with multiple interreflections in OpenGL...
Very slow!

Closer up to the teapot-shaped mirror. This scene doesn't have
multiple interreflections or a mirrored floor.