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Surface Completion of an Irregular Boundary Curve Using a Concentric
Mapping, by William Martin and Elaine Cohen. To appear in the
Proceedings of Curves and Surfaces 2002.
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Temporally Coherent Interactive Ray Tracing, by William
Martin, Erik Reinhard, Peter Shirley, Steven Parker, and William
Thompson. Journal of Graphics Tools, Volume 7, No. 2, 2002 pp. 41-48.
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Representation and Extraction of Volumetric Attributes Using
Trivariate Splines: A Mathematical Framework, by William Martin
and Elaine Cohen. Proceedings of Solid Modeling 2001.
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The Lit Sphere: A Model for Capturing NPR Shading from Art, by
Peter-Pike Sloan, William Martin, Amy Gooch, and Bruce
Gooch. Proceedings of Graphics Interface 2001.
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Practical Ray Tracing of Trimmed NURBS Surfaces, by William Martin,
Elaine Cohen, Russell Fish, and Peter Shirley.
Journal of Graphics Tools, Volume 5, No. 1, 2000 pp. 27-52.
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Interactive Ray Tracing, by Steven Parker, William Martin,
Peter-Pike Sloan, Peter Shirley, Brian Smits, and Charles Hansen. I3D
99.
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B-Splines for Physically-Based Rendering, by Michael M.
Stark, William Martin, Elaine Cohen, Tom Lyche, and Richard
F. Riesenfeld. University of Utah Technical Report UUCS-02-005.
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Temporally Coherent Interactive Ray Tracing, by William
Martin, Steven Parker, Erik Reinhard, Peter Shirley, and William
Thompson. University of Utah Technical Report UUCS-01-005.
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A Painterly Approach to Human Skin, by Peter-Pike Sloan, Bruce
Gooch, William Martin, Amy Gooch, and Louise Bell. University of Utah
Technical Report UUCS-99-023.
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