This section discusses practical, effective strategies for choosing
the sample
during the Parzen-window density
estimation.
For images that conform very well to the stationarity assumption, we proposed the following
strategy. To estimate the probability
, we construct
as a random sample
uniformly distributed over
. We call this the global-sampling strategy. The
random selection results in a stochastic approximation for the PDFs that alleviates the effects of
spurious local maxima introduced in the finite-sample Parzen-window density
estimate [170]. The uniform sampling works well for certain applications, e.g., while
dealing with textured images which, by definition, are derived from stationary MRFs.
We have found that most image statistics are not stationary and, in practice, are more consistent in
proximate regions in the image than between distant regions. In other words, images are better
approximated as realizations of piecewise stationary-ergodic MRFs [175]. To
account for this, we use a local-sampling strategy. In this local-sampling framework, for
each voxel
, we draw a unique random sample
from an isotropic
Gaussian PDF, defined on the image-coordinate space, with mean at the voxel
and variance
. Thus, the sample
is biased and contains more voxels
near the voxel
being processed. Experiments show that the method performs well for any choice of
that encompasses more than several hundred
voxels. Figure 3.2(a) shows a local random sample for a particular pixel of the
Lena image.