Computing

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Contents

Goals

A high level introduction to the key ideas involved in 'computational thinking', with NO equations and no math background. Targeted to freshmen/sophomores, with a philosophical rather than technical treatment of material. Emphasis on relating these concepts to the world around us.

Outline

  • history of key ideas in computing
    • atomic steps
    • fixed set of operations (ruler and compass)
    • idea of what cannot be computed
    • automatic procedure to perform steps (Leibniz/Babbage)
    • impossibility results
    • Hilbert
    • Godel/Turing/Church (bring in Hofstadter and GEB)
  • computation as a metaphor for "feasible"
    • effectiveness: polytime
    • replace "cannot be done" by "cannot be done feasibly": birth of modern crypto
    • computation as atomic notion in economics, voting theory, physics
    • nature "optimizes", "programs": model natural processes computationally (protein folding)
    • P vs NP as reflection on human creativity
    • Zero knowledge (always useful to bend people's minds)
  • computation as the language of science
    • math talks about what can and cannot be done; cs talks about what can/can't be done feasibly
    • Think of problems from computational perspective: "what is the underlying computational problem" as opposed to "what is the underlying mathematical structure
    • emergent phenomena: Conway's Life: set up a simple system with game rules, and let it evolve (the video game Spore)
  • computation as lens on the universe
    • quantum computing (Feynman's essays, Deutsch)
    • information content of a black hole (Hawking, Bekenstein bound)
    • (physical) entropy as information: maxwell's demon. "entropy" of a computational step (fascinating philosophical puzzle)
    • discrete structure of spacetime (!!! )
  • computation as redefining flow of, and access to, information
    • data mining, privacy
    • electronic voting machines
    • DRM, fallacy of the secret key in an open world, Why DRM is impossible
    • Dangers of living in a computer-controlled world: Cory Doctorow's 'Human Readable'
    • social networks, reputation systems...

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