[1]
Confronting hardness using a hybrid approach.
[2]
A new approach to proving upper bounds for MAX-2-SAT.
[0]
Measure and conquer: a simple O(2
0.288
n
) independent set algorithm.
[0]
A polynomial algorithm to find an independent set of maximum weight in a fork-free graph.
[0]
The Knuth-Yao quadrangle-inequality speedup is a consequence of total-monotonicity.
[2]
Local versus global properties of metric spaces.
[3]
Directed metrics and directed graph partitioning problems.
[8]
Improved embeddings of graph metrics into random trees.
[1]
Small hop-diameter sparse spanners for doubling metrics.
[13]
Metric cotype.
[10]
On nash equilibria for a network creation game.
[6]
Approximating unique games.
[5]
Computing sequential equilibria for two-player games.
[13]
A deterministic subexponential algorithm for solving parity games.
[0]
Finding nucleolus of flow game.
[0]
Predicting the "unpredictable".
[0]
A near-tight approximation lower bound and algorithm for the kidnapped robot problem.
[2]
An asymptotic approximation algorithm for 3D-strip packing.
[0]
Facility location with hierarchical facility costs.
[13]
Combination can be hard: approximability of the unique coverage problem.
[0]
Computing steiner minimum trees in Hamming metric.
[2]
Robust shape fitting via peeling and grating coresets.
[4]
Tightening non-simple paths and cycles on surfaces.
[0]
Anisotropic surface meshing.
[3]
Simultaneous diagonal flips in plane triangulations.
[4]
Morphing orthogonal planar graph drawings.
[0]
Overhang.
[11]
On the capacity of information networks.
[0]
Lower bounds for asymmetric communication channels and distributed source coding.
[0]
Self-improving algorithms.
[0]
Cake cutting really is not a piece of cake.
[3]
Testing triangle-freeness in general graphs.
[6]
Constraint solving via fractional edge covers.
[0]
Testing graph isomorphism.
[3]
Efficient construction of unit circular-arc models.
[6]
On the chromatic number of some geometric hypergraphs.
[2]
A robust maximum completion time measure for scheduling.
[0]
Extra unit-speed machines are almost as powerful as speedy machines for competitive flow time scheduling.
[5]
Improved approximation algorithms for broadcast scheduling.
[5]
Distributed selfish load balancing.
[3]
Scheduling unit tasks to minimize the number of idle periods: a polynomial time algorithm for offline dynamic power management.
[8]
Rank/select operations on large alphabets: a tool for text indexing.
[0]
O
(log log
n
)-competitive dynamic binary search trees.
[2]
The rainbow skip graph: a fault-tolerant constant-degree distributed data structure.
[1]
Design of data structures for mergeable trees.
[0]
Implicit dictionaries with
O
(1) modifications per update and fast search.
[8]
Sampling binary contingency tables with a greedy start.
[0]
Asymmetric balanced allocation with simple hash functions.
[2]
Balanced allocation on graphs.
[5]
Superiority and complexity of the spaced seeds.
[3]
Solving random satisfiable 3CNF formulas in expected polynomial time.
[1]
Analysis of incomplete data and an intrinsic-dimension Helly theorem.
[2]
Finding large sticks and potatoes in polygons.
[1]
Randomized incremental constructions of three-dimensional convex hulls and planar voronoi diagrams, and approximate range counting.
[2]
Vertical ray shooting and computing depth orders for fat objects.
[6]
On the number of plane graphs.
[0]
All-pairs shortest paths for unweighted undirected graphs in
o(mn)
time.
[0]
An
O (n log n)
algorithm for maximum
st
-flow in a directed planar graph.
[0]
A simple GAP-canceling algorithm for the generalized maximum flow problem.
[4]
Four point conditions and exponential neighborhoods for symmetric TSP.
[0]
Upper degree-constrained partial orientations.
[1]
On the tandem duplication-random loss model of genome rearrangement.
[3]
Reducing tile complexity for self-assembly through temperature programming.
[4]
Cache-oblivious string dictionaries.
[8]
Cache-oblivious dynamic programming.
[8]
A computational study of external-memory BFS algorithms.
[10]
Tight approximation algorithms for maximum general assignment problems.
[2]
Approximating the
k
-multicut problem.
[7]
The prize-collecting generalized steiner tree problem via a new approach of primal-dual schema.
[5]
8/7-approximation algorithm for (1, 2)-TSP.
[3]
Improved lower and upper bounds for universal TSP in planar metrics.
[10]
Leontief economies encode nonzero sum two-player games.
[2]
Bottleneck links, variable demand, and the tragedy of the commons.
[9]
The complexity of quantitative concurrent parity games.
[2]
Equilibria for economies with production: constant-returns technologies and production planning constraints.
[1]
Approximation algorithms for wavelet transform coding of data streams.
[5]
Simpler algorithm for estimating frequency moments of data streams.
[8]
Trading off space for passes in graph streaming problems.
[3]
Maintaining significant stream statistics over sliding windows.
[9]
Streaming and sublinear approximation of entropy and information distances.
[0]
FPTAS for mixed-integer polynomial optimization with a fixed number of variables.
[3]
Linear programming and unique sink orientations.
[5]
Generating all vertices of a polyhedron is hard.
[6]
A semidefinite programming approach to tensegrity theory and realizability of graphs.
[6]
Ordering by weighted number of wins gives a good ranking for weighted tournaments.
[0]
Weighted isotonic regression under the
L
1
norm.
[2]
Oblivious string embeddings and edit distance approximations.
[3]
Spanners and emulators with sublinear distance errors.
[0]
Certifying large branch-width.
[5]
DAG-width: connectivity measure for directed graphs.
[0]
On the diameter of Eulerian orientations of graphs.
[1]
Max-tolerance graphs as intersection graphs: cliques, cycles, and recognition.
[0]
Subgraph characterization of Red/Blue-Split Graph and König Egerváry Graphs.
[3]
Critical chromatic number and the complexity of perfect packings in graphs.
[10]
On the number of crossing-free matchings, (cycles, and partitions).
[0]
Slow mixing of glauber dynamics via topological obstructions.
[17]
Quantum verification of matrix products.
[13]
Counting without sampling: new algorithms for enumeration problems using statistical physics.
[1]
Accelerating simulated annealing for the permanent and combinatorial counting problems.
[2]
Query-efficient algorithms for polynomial interpolation over composites.
[0]
New lower bounds for oblivious routing in undirected graphs.
[2]
Anytime algorithms for multi-armed bandit problems.
[7]
Robbing the bandit: less regret in online geometric optimization against an adaptive adversary.
[2]
On the competitive ratio of evaluating priced functions.
[13]
Randomized online algorithms for minimum metric bipartite matching.
[0]
Random graphs.
[2]
Analyzing BitTorrent and related peer-to-peer networks.
[3]
Oblivious network design.
[11]
The price of being near-sighted.
[2]
Scalable leader election.
[9]
Deterministic boundary recognition and topology extraction for large sensor networks.
[0]
Improved lower bounds for embeddings into
L
1
.
[0]
l
2
2
spreading metrics for vertex ordering problems.
[4]
Trees and Markov convexity.
[1]
An algorithmic Friedman--Pippenger theorem on tree embeddings and applications to routing.
[2]
A tight upper bound on the probabilistic embedding of series-parallel graphs.
[3]
Single-value combinatorial auctions and implementation in undominated strategies.
[13]
An improved approximation algorithm for combinatorial auctions with submodular bidders.
[5]
Revenue maximization when bidders have budgets.
[12]
Knapsack auctions.
[9]
Single-minded unlimited supply pricing on sparse instances.
[0]
The complexity of matrix completion.
[2]
Relating singular values and discrepancy of weighted directed graphs.
[12]
Matrix approximation and projective clustering via volume sampling.
[0]
Sampling algorithms for
l
2
regression and applications.
[3]
The hunting of the bump: on maximizing statistical discrepancy.
[8]
A general approach for incremental approximation and hierarchical clustering.
[3]
The space complexity of pass-efficient algorithms for clustering.
[2]
Correlation clustering with a fixed number of clusters.
[0]
On
k
-Median clustering in high dimensions.
[3]
Entropy based nearest neighbor search in high dimensions.
[5]
A dynamic data structure for 3-d convex hulls and 2-d nearest neighbor queries.
[1]
Efficient algorithms for substring near neighbor problem.
[1]
Many distances in planar graphs.
[0]
Pattern matching with address errors: rearrangement distances.
[12]
Squeezing succinct data structures into entropy bounds.
Created by Piotr Indyk and Suresh Venkatasubramanian. Original idea by
Michael Mitzenmacher
.