[12]
On the Unique Games Conjecture.
[0]
Algorithmic Techniques and Tools from Computational Geometry.
[6]
Agnostically Learning Halfspaces.
[31]
Noise stability of functions with low in.uences invariance and optimality.
[5]
Every decision tree has an in.uential variable.
[1]
Lower Bounds for the Noisy Broadcast Problem.
[43]
The Unique Games Conjecture, Integrality Gap for Cut Problems and Embeddability of Negative Type Metrics into l
1
.
[6]
The Closest Substring problem with small distances.
[2]
Fitting tree metrics: Hierarchical clustering and Phylogeny.
[15]
Metric Embeddings with Relaxed Guarantees.
[10]
Nonembeddability theorems via Fourier analysis.
[7]
On the Complexity of Two-PlayerWin-Lose Games.
[12]
Nash Equilibria in Random Games.
[8]
Query Incentive Networks.
[9]
Sink Equilibria and Convergence.
[10]
On the Complexity of Real Functions.
[2]
Linear Lower Bounds on Real-World Implementations of Concurrent Objects.
[1]
Towards a Final Analysis of Pairing Heaps.
[16]
Structuring labeled trees for optimal succinctness, and beyond.
[12]
Approximation Algorithms for Unique Games.
[5]
On Non-Approximability for Quadratic Programs.
[4]
Hardness of Approximating the Closest Vector Problem with Pre-Processing.
[15]
Hardness of the Undirected Edge-Disjoint Paths Problem with Congestion.
[4]
A Recursive Greedy Algorithm for Walks in Directed Graphs.
[3]
Approximation Algorithms for Scheduling on Multiple Machines.
[26]
AdWords and Generalized On-line Matching.
[1]
The Parking Permit Problem.
[15]
Correcting Errors Beyond the Guruswami-Sudan Radius in Polynomial Time.
[38]
Error Correction via Linear Programming.
[0]
Error-Correcting Codes for Automatic Control.
[0]
Almost Orthogonal Linear Codes are Locally Testable.
[0]
On Delsarte's Linear Programming Bounds for Binary Codes.
[4]
Fast Algorithms for Approximate Semide.nite Programming using the Multiplicative Weights Update Method.
[6]
Improved Smoothed Analysis of the Shadow Vertex Simplex Method.
[13]
Sampling-based Approximation Algorithms for Multi-stage Stochastic.
[4]
How to Pay, Come What May: Approximation Algorithms for Demand-Robust Covering Problems.
[11]
Group-theoretic Algorithms for Matrix Multiplication.
[1]
Answering distance queries in directed graphs using fast matrix multiplication.
[4]
A Randomness-Efficient Sampler for Matrix-valued Functions and Applications.
[4]
Deterministic Extractors for Affine Sources over Large Fields.
[7]
Additive Approximation for Edge-Deletion Problems.
[20]
A Characterization of the (natural) Graph Properties Testable with One-Sided Error.
[5]
An Algorithmic Version of the Hypergraph Regularity Method.
[15]
Cryptography In the Bounded Quantum-Storage Model.
[11]
Quantum Information and the PCP Theorem.
[22]
From optimal measurement to efficient quantum algorithms for the hidden subgroup problem over semidirect product groups.
[15]
The Symmetric Group Defies Strong Fourier Sampling.
[1]
On Learning Mixtures of Heavy-Tailed Distributions.
[7]
Learning mixtures of product distributions over discrete domains.
[7]
A general lower bound for mixing of single-site dynamics on graphs.
[4]
Analysis and Prediction of the Long-Run Behavior of Probabilistic Sequential Programs with Recursion .
[9]
Safraless Decision Procedures.
[5]
How To Play Almost Any Mental Game Over The Net - Concurrent Composition via Super-Polynomial Simulation.
[10]
On the Impossibility of Obfuscation with Auxiliary Input.
[7]
Concurrent Non-Malleable Commitments.
[4]
The Complexity of Online Memory Checking.
[9]
Rational Secure Computation and Ideal Mechanism Design.
[14]
Truthful and Near-Optimal Mechanism Design via Linear Programming.
[12]
Mechanism Design via Machine Learning.
[9]
Beyond VCG: Frugality of Truthful Mechanisms.
[2]
An Approximation Algorithm for the Disjoint Paths Problem in Even-Degree Planar Graphs.
[16]
Algorithmic Graph Minor Theory: Decomposition, Approximation, and Coloring.
[3]
A linear-time approximation scheme for planar weighted TSP.
[1]
A Tale of Two Dimensional Bin Packing.
Created by Piotr Indyk and Suresh Venkatasubramanian. Original idea by
Michael Mitzenmacher
.