Introduction

I am Josef Spjut, formerly a Computer Engineering PhD student in the School of Computing at the University of Utah. My office is MEB 2180B. CV

My new homepage.

My research interests include Graphics, Architecture, Embedded Systems, and Real-Time Systems. It is my hope that my research will contribute towards getting real time ray tracing to replace rasterization as the primary method of hardware accelerated rendering. Use the tabs above to see what publications and projects I have been involved in. My Google Scholar Page

Useful Things

I developed an LLVM backend for the TRaX architecture that has been published above. I kept a log of the things I did and instructions on getting it to work along with a list of webpages I found useful.

 

© Josef Spjut
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