CS 6620 Final Project
Photon Mapping
Spring 2003
University of Utah
Jenny Simpson
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Description:
Photon mapping is a two pass lighting algorithm. The first
pass involves creating two photon maps, one representing the
diffuse light in a scene and the other representing the
caustic light. The second pass involves rendering the scene
using standard ray tracing, but getting color values from the
photon map instead of calculating them on the fly.
Rather than explaining photon mapping in detail, I'll point
you to some helpful documentation.
- Jensen's book: Realistic Image Synthesis Using
Photon Mapping
- Henrik Wann Jensen: "Global Illumination using Photon
Maps". In "Rendering Techniques '96". Eds. X. Pueyo and
P. Schröder. Springer-Verlag, pp. 21-30, 1996
- Justin Hansen's Photon Mapping
project description
(diffuse photon mapping only)
I have implemented photon mapping for diffuse surfaces.
The next step is to implement caustics, which hopefully I will
get to soon. The only place I deviated from Jensen's algorithm
was to check hit point normals against photon normals to make sure
not to add in the photon power if they are perpendicular.
This gets rid of "false" photons on the edges of objects, but
it causes dark outlines where walls intersect because less
photons are being counted.
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Samples/pixel: 100
Size: 256x256
Number of emitted photons: 5,000
Search radius for photons: 5
Maximum # photons used in estimate: 300
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Samples/pixel: 100
Size: 256x256
Number of emitted photons: 500,000
Search radius for photons: 5
Max # photons used in estimate: 300
|
Samples/pixel: 100
Size: 256x256
Number of emitted photons: 5,000,000
Search radius for photons: 5
Max # photons used in estimate: 300
|
Samples/pixel: 100
Size: 256x256
Number of emitted photons: 5,000
Search radius for photons: 5
Max # photons used in estimate: 1000
|
Samples/pixel: 100
Size: 256x256
Number of emitted photons: 500,000
Search radius for photons: 5
Max # photons used in estimate: 1000
|
Samples/pixel: 100
Size: 256x256
Number of emitted photons: 5,000,000
Search radius for photons: 5
Max # photons used in estimate: 1000
|
Samples/pixel: 100
Size: 256x256
Number of emitted photons: 5,000
Search radius for photons: 5
Max # photons used in estimate: 1000
|
Samples/pixel: 100
Size: 256x256
Number of emitted photons: 500,000
Search radius for photons: 5
Max # photons used in estimate: 1000
|
Samples/pixel: 100
Size: 256x256
Number of emitted photons: 5,000,000
Search radius for photons: 5
Max # photons used in estimate: 1000
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Last Updated: Fri May 2 13:41:12 MDT 2003
simpson@cs.utah.edu
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