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Render time 0:05:23. Adaptive 8-64 samples per pixel. Mitchell-Netravali Reconstruction filtering. Halton 2,7 for AA. Halton 5,3 in circular coordinates with inverse CPD for DoF. Here, I generate a set of 4 random numbers for each pixel. I use these random numbers to shift the Halton sequence (with wrap around).
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Adaptive sampling, 8-64 SPP, Halton samples WITHOUT "random perturbation". Render time 0:01:23.
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Adaptive sampling, 8-64 SPP, Halton samples WITH "random perturbation". Render time 0:01:26.
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Adaptive sampling 8-128 SPP, Halton 2,3 for AA and Halton 5,7 for DoF. Render time 0:10:45. Causes some areas to "stand out" (no blur). I suspect this is an issue with Halton sampling, where the low number of (minimum) samples (8) sometimes erroneously have a low sample variance in colour. I can fix this issue by either changing the minimum to 16, or doing the "random perturbation" as described in the first section.
Processor | 1.4 GHz Intel Core i5 |
RAM | 4 GB 1600 MHz DDR3 |
Graphics | Intel HD Graphics 5000 1536 MB |
Software | Xcode 9.0 on macOS Sierra 10.12.6 |