Output | Normalized z-buffer |
Render time 0:00:15. Implemented texture filtering with differential rays.
Output | Normalized z-buffer |
This is the test scene without texture filtering. Render time 0:00:03
Output | Normalized z-buffer |
This is the test scene with texture filtering implemented, but not used for reflected and refracted rays. Render time 0:00:02
Output | Normalized z-buffer |
This is the test scene with texture filtering fully implemented. Render time 0:00:03
Processor | 1.4 GHz Intel Core i5 |
RAM | 4 GB 1600 MHz DDR3 |
Graphics | Intel HD Graphics 5000 1536 MB |
Software | Xcode 9.0 on macOS Sierra 10.12.6 |