Results

Output Normalized z-buffer

Interesting Bug

Here, in the refracted ray, I didn't check for back face hits. The sphere is treated as a single surface, as if light never exits the glass.

Output Normalized z-buffer

Machine Specs

Render time 0:00:00
Processor 1.4 GHz Intel Core i5
RAM 4 GB 1600 MHz DDR3
Graphics Intel HD Graphics 5000 1536 MB