Up: Interactive Ray Tracing
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J. Amanatides.
Ray tracing with cones.
Computer Graphics, pages 129-135, July 1984.
ACM Siggraph '84 Conference Proceedings.
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Kavita Bala, Julie Dorsey, and Seth Teller.
Bounded-error interactive ray tracing.
Technical Report LCS TR-748, MIT Computer Graphics Group, March 1998.
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Gary Bishop, Henry Fuchs, Leonard McMillan, and Ellen J. Scher Zagier.
Frameless rendering: Double buffering considered harmful.
Computer Graphics, 28(3):175-176, July 1994.
ACM Siggraph '94 Conference Proceedings.
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Michael F. Cohen and John R. Wallace.
Radiosity and Realistic Image Synthesis.
Academic Press, Boston, MA, 1993.
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Robert L. Cook, Thomas Porter, and Loren Carpenter.
Distributed ray tracing.
Computer Graphics, 18(4):165-174, July 1984.
ACM Siggraph '84 Conference Proceedings.
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Robert L. Cook and Kennneth E. Torrance.
A reflectance model for computer graphics.
Computer Graphics, 15(3):307-316, August 1981.
ACM Siggraph '81 Conference Proceedings.
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Robert A. Cross.
Interactive realism for visualization using ray tracing.
In Proceedings Visualization '95, pages 19-25, 1995.
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David A. Ellsworth.
A new algorithm for interactive graphics on multicomputers.
IEEE Computer Graphics and Applications, 14(4), July 1994.
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Bernd Fröhlich.
Ray Tracing mit Strahlenbündeln (Ray Tracing with Bundles of
Rays).
PhD thesis, Technical University of Braunschweig, Germany, 1993.
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Akira Fujimoto, Takayu Tanaka, and Kansei Iwata.
Arts: Accelerated ray-tracing system.
IEEE Computer Graphics & Applications, pages 16-26, April
1986.
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Andrew S. Glassner, editor.
An Introduction to Ray Tracing.
Academic Press, San Diego, CA, 1989.
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Amy Gooch, Bruce Gooch, Peter Shirley, and Elaine Cohen.
A non-photorealistic lighting model for automatic technical
illustration.
In SIGGRAPH 98 Conference Proceedings, pages 447-452, July
1998.
ISBN 0-89791-999-8.
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Gene Greger, Peter Shirley, Philip M. Hubbard, and Donald P. Greenberg.
The irradiance volume.
IEEE Computer Graphics & Applications, 18(2):32-43,
March-April 1998.
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Roy Hall.
Illumination and Color in Computer Generated Imagery.
Springer-Verlag, New York, N.Y., 1988.
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Paul S. Heckbert and Pat Hanrahan.
Beam tracing polygonal objects.
In Computer Graphics (SIGGRAPH '84 Proceedings), volume 18,
pages 119-127, July 1984.
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James T. Kajiya.
Ray tracing parametric patches.
In SIGGRAPH '82, 1992.
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Timothy L. Kay and James T. Kajiya.
Ray tracing complex scenes.
Computer Graphics, 20(4):269-278, August 1986.
ACM Siggraph '86 Conference Proceedings.
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M.J. Keates and R.J. Hubbold.
Accelerated ray tracing on the KRS1 virtual shared-memory parallel
computer.
Technical Report UMCS-94-2-2, Computer Science Department, University
of Manchester, February 1994.
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D. Kersten, D. C. Knill, Mamassian P, and I. Bülthoff.
Illusory motion from shadows.
Nature, 379:31, 1996.
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Michael J. Muuss.
Rt and remrt - shared memory parllel and network distributed
ray-tracing programs.
In USENIX: Proceedings of the Fourth Computer Graphics
Workshop, October 1987.
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Michael J. Muuss.
Towards real-time ray-tracing of combinatorial solid geometric
models.
In Proceedings of BRL-CAD Symposium, June 1995.
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Eyal Ofek and Ari Rappoport.
Interactive reflections on curved objects.
In SIGGRAPH 98 Conference Proceedings, pages 333-342, July
1998.
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Steven Parker, Peter Shirley, Yarden Livnat, Charles Hansen, and Peter-Pike
Sloan.
Interactive ray tracing for isosurface rendering.
In Proceedings Visualization '98, 1998.
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Steven Parker, Peter Shirley, and Brian Smits.
Single sample soft shadows.
Technical Report UUCS-98-019, Computer Science Department, University
of Utah, October 1998.
http://www.cs.utah.edu/~bes/papers/coneShadow.
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William T. Reeves, David H. Salesin, and Robert L. Cook.
Rendering antialiased shadows with depth maps.
Computer Graphics, 21(4):283-292, July 1987.
ACM Siggraph '87 Conference Proceedings.
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E. Reinhard, A.G. Chalmers, and F.W. Jansen.
Overview of parallel photo-realistic graphics.
In Eurographics '98, 1998.
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Erik Reinhard and Frederik W. Jansen.
Rendering large scenes using parallel ray tracing.
Parallel Computing, 23(7), July 1997.
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Christophe Schlick.
A customizable reflectance model for everyday rendering.
In Proceedings of the Fourth Eurographics Workshop on
Rendering, pages 73-84, June 1993.
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Thomas W. Sederberg and Scott R. Parry.
Comparison of three curve intersection algorithms.
Computer-aided Design, 18(1), January/February 1986.
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Peter Shirley, Helen Hu, Brian Smits, and Eric Lafortune.
A practitioners' assessment of light reflection models.
In Pacific Graphics, pages 40-49, October 1997.
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Peter Shirley, Kelvin Sung, and William Brown.
A ray tracing framework for global illumination systems.
In Proceedings of Graphics Interface '91, pages 117-128, June
1991.
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J.S. Singh, A. Gupta, and M. Levoy.
Parallel visualization algorithms: Performance and architectural
implications.
IEEE Computer, 27(7), July 1994.
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Wolfgang Stürzlinger.
Ray-tracing triangular trimmed free-form surfaces.
IEEE Transactions on Visualization and Computer Graphics, 4(3),
July-September 1998.
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H.J. Yoon, S. Eun, and J.W. Cho.
Image parallel ray tracing using static load balancing and data
prefetching.
Parallel Computing, 23(7), July 1997.
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Ellen Scher Zagier.
Frameless antialiasing.
Technical Report TR95-026, UNC-CS, May 1995.
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Ellen Scher Zagier.
Defining and refining frameless rendering.
Technical Report TR97-008, UNC-CS, July 1997.
William M Martin
2/5/1999