Model Predictions of Watershed Hydrologic Components: Comparison and Verification,
by Hetrick, Travis, Shirley, Etnier,
Water Resources Bulletin, 1986
Physically Based Lighting Calculations for Computer Graphics by
Shirley, Ph.D. Thesis, University of Illinois at Urbana Champaign, December,
1990.
pdf file
A Ray Tracing Method for Illumination Calculation in Diffuse-Specular
Scenes, by Shirley. Proceedings of Graphics Interface '90.
pdf file (large scann)
A Polygonal Approximation to Direct Scalar Volume Rendering, by
Shirley, Tuchman. Proceedings of Volume Visualization 91.
pdf file
Radiosity via Ray Tracing, by Shirley, Graphics Gems II, 1991.
Direct Lighting Calculation by Monte Carlo Integration by Shirley,
Wang. Proceedings of the 2nd Eurographics Rendering Workshop (Barcelona,
1991). pdf file
A Ray Tracing Framework for Global Illumination
by Shirley, Sung, and Brown. Proceedings of Graphics Interface '91.
pdf file (large scan)
Discrepancy as a Quality Measure for Sample Distributions by Shirley.
Proceedings of Eurographics '91.
pdf file
Nonunifrom Point Sets Via Warping by Shirley. GG 3.
pdf file
Time Complexity of Monte Carlo Radiosity by Shirley. Computers and
Graphics 16(1), 1992.
pdf file
Distribution Ray Tracing: Theory and Practice by Shirley, Wang.
Proceedings of the 3rd Eurographics Rendering Workshop (Bristol, 1992).
pdf file
Non-uniform Random Point Sets via Warping, by Shirley,
Graphics Gems III, 1992.
Ray Tracing with the BSP Tree, by Sung and Shirley,
Graphics Gems III, 1992.
Spatially Nonuniform Scaling Functions for High Contrast Images by
Chiu, Herf, Shirley, Swamy, Wang, Zimmerman. Proceedings of Graphics Interface
'93.
pdf file
Multi-jittered Sampling, by Chiu, Shirley, and Wang.
Graphics Gems IV, 1993.
Hybrid Radiosity/Monte Carlo Methods by Shirley. Siggraph 94 Advanced
Radiosity Course,
pdf file
Rendering, Complexity, and Perception by Chiu, Shirley. Proceedings
of the 5th Eurographics Rendering Workshop (Darmstadt, 1994),
pdf file
Notes on Adaptive Quadrature on the Hemisphere by Shirley, Chiu.
Indiana University Comp Sci Tech Report,
pdf file
Monte Carlo Methods for Direct Lighting Calculations by Shirley,
Wang, Zimmerman. ACM Transactions on Graphics Jan 96.
pdf file
Visual Navigation of Large Environments Using Textured Clusters by
Maciel, Shirley. 1995 Symposium on Interactive 3D Graphics, pp 95-102.
Global Illumination via Density-Estimation Radiosity. Shirley, Peter,
Bretton Wade, Philip Hubbard, David Zareski, Bruce Walter, Greenberg, Donald.
Eurographics Rendering Workshop 1995.
pdf file
Physically-Based Glare Effects for Digital Images. by Spencer, Shirley,
Zimmerman, Greenberg. SIGGRAPH 95,
pdf file
An Adaptation Model for Realistic Image Synthesis. by Ferwerda,
Pattanaik, Shirley, Greenberg. SIGGRAPH '96 Conference.
pdf file
The Light Volume: an Aid to Rendering Complex Environments by Chiu,
Zimmerman, Shirley. 1996 Rendering Workshop.
pdf file
Global Illumination Using Local Linear Density Estimation. by Walter,
Hubbard,Shirley,Greenberg. ACM TOG, 1997.
pdf fileImages
A Framework for Realistic Image Synthesis, by Greenberg et al.,
SIGGRAPH 97 special session.
pdf file
A Practitioners' Assessment of Light Reflection Models. by Shirley,
Hu, Smits, Lafortune. Pacific Graphics 97 (invited paper).
pdf file
The Irradiance Volume, by Greger, Shirley and Greenberg,
IEEE CG&A.
pdf file
A Non-photorealistic Lighting Model for Automatic Technical Illustration, by Gooch, Gooch, Shirley, and Cohen.
SIGGRAPH 98.
pdf file
Interactive Ray Tracing for Isosurface Rendering, by Parker, Shirley,
Livnat, Hansen, and Sloan.
Visualization 98.
Paper page
Interactive Ray Tracing, by Parker et al.,
I3D 99. Paper page
Interactive Technical Illustration , by Gooch et al.
I3D 99. Paper page
Geospecific rendering of alpine terrain, by Premoze et al.
Eurographics Rendering Workshop 99
Paper page
A Practical Analytic Model for Daylight, by Preetham et al.
SIGGRAPH 99,
Paper page
The Convergence of Robotics, Vision, and Computer
Graphics for User Interaction, by Hollerbach et al.
International Journal of Robotics Research, 1999.
Interactive Ray Tracing for Volume Visualization, by Parker et al.,
IEEE Transactions on Computer Graphics and Visualization, 1999,
pdf file
A Microfacet-based BRDF Generator, by Ashikhmin et al.
SIGGRAPH 00, pdf file
Practical Ray Tracing of Trimmed NURBS Surfaces, by Martin et al.,
JGT, 2000, pdf file
An Anisotropic Phong BRDF Model, by Ashikhmin and Shirley,
JGT, 2000, pdf file
Simulating the Aurora Borealis, by Baranoskiet al.
Pacific Graphics 2000
Visual Cues for Imminent Object Contact in
Realistic Virtual Environments, by Hu et al.
Visualization 2000, pdf file
Use of interreflection and shadow for surface contact, by Madison et al.
Perception and Psychophysics, 2001
A Physically-Based Night Sky Model, by Jensen et al.
SIGGRAPH 01, pdf file
A Variance Analysis of the Metropolis Light Transport Algorithm,
by Ashikhmin et al.,
Computers and Fraphics, 2002, pdf file
Color Transfer between Images, by Reinhard et al.
IEEE CG and A, 01. pdf file
Automatic Artistic Composition, by Gooch et al.
Eurographics Rendering Workshop, 01, pdf file
Parallel Point Reprojection, by Reinhard et al.
{Symposium on Parallel and Large-Data Visualization and Graphics,
01, pdf file
Steerable Illumination Textures, by Ashikhmin and Shirley,
ACM TOG 2002, pdf file
A Spatial Post-Processing Algorithm for Images of Night Scenes
, by Thompson, Shirley, and Ferwerda.
JGT 7(1) 2002.
Some images from paper ,
pdf file, bibtex.
Photographic Tone Reproduction for Computer Graphics, by Reinhard et al.
SIGGRAPH 02, paper page
Painterly Rendering Using Computer Vision Techniques, by Gooch et al.
Non-Photorealistic Animation and Rendering 2002 pdf file
An Ocularist's Approach to Human Iris Synthesis, by Lefohn et al.
IEEE CG and A 2003, paper page
A Model for Volume Lighting and Modeling, by Kniss et al.
IEEE Trans on Visualization and CG, 2003, pdf file
Temporally Coherent Interactive Ray Tracing, by Martin et al.
JGT 2003, pdf file
Simulating the Aurora, by Baranoski et al.
JVCA 2003.
Path Integration for Light Transport in Volumes, by Premoze et al.
EGSR 2003, pdf file
Stylized Browsing in Space and Time, by Shirley et al.,
VAST 2004.
Second order image statistics in computer graphics,
Reinhard et al., APGV 2004.
Returning Adult Students and Algorithm Analysis
, by Sung and Shirley, CCSC-NW Conference 2004.
Interactive Caustics Using Local Precomputed Irradiance ,
by Wyman et al., PG 2005.
Interactive Rendering of Large Unstructured Grids using Dynamic
Level-of-Detail, by Callahan et al., Visualization 2005.
Efficient Generation of Stratified Samples for B-Spline Basis Functions, by Stark et al., JGT 2005.
pdf file
An efficient and robust ray-box intersection algorithm,
by Williams et al., JGT 2005.
pdf file
and page
with source code.
A Top-Down Approach to Teaching Introductory Computer Graphics,
by Sung and Shirley, Computers and Graphics, 2005.
The halfway vector disk for BRDF modeling
by Edwards et al., ACM TOG 2006.
ACM DL link
Interactive Display of Isosurfaces with
Global Illumination, by Wyman et al., TVCG 2006.
pdf file
Stochastic Billboard Clouds for Interactive Foliage Rendering
by Lacewell et al., JGT, 2006.
paper page .
Image Synthesis using Adjoint Photons by Morley et al.,
GI 06, pdf file
Optimizing Ray-Triangle Intersection via Automated Search by Kensler and Shirley,
RT 06, pdf file
Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies,
Wald, Boulos, Shirley, ACM TOG 2007.
pdf file , bib file.
Rethinking Graphics and Gaming Courses Because of Fast Ray Tracing by Shirley et al., SIGGRAPH 07 Educator's Conference,
pdf file.
Packet-based Whitted and Distribution Ray Tracing by Boulos et al., GI 07,
pdf file.
Grid Creation Strategies for Efficient Ray Tracing by Ize, Shirley, and Parker,
RT 07, pdf file,
bibtex.
State of the Art in Ray Tracing Animated Scenes
Ingo Wald, William R Mark, Johannes Gunther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, Peter Shirley.
Eurographics 2007 State of the Art Reports.
pdf file,
Raytracing prefiltered occlusion for aggregate geometry.
D. Lacewell, B. Burley, S. Boulos, P. Shirley,
IEEE Symposium on Interactive Ray Tracing, 2008,
paper page
Towards interactive global illumination effects via sequential Monte Carlo adaptation
V. Pegoraro, C. Brownlee, P. Shirley, S. Parker,
IEEE Symposium on Interactive Ray Tracing, 2008,
paper page
Resolution Independent NPR-Style 3D Line Textures
K. Potter, A. Gooch, B. Gooch, P. Shirley, R. Riesenfeld.
Computer Graphics Forum, 2009.
web page
Expressive Rendering of Mountainous Terrain
M. Bratkova, P. Shirley, W. Thompson.
ACM TOG 2009,
web page
Automatic Views of Natural Scenes
M. Bratkova, P. Shirley, W. Thompson.
Proceedings of Computational Aethetics 2009,
web page
a oRGB: A Practical Opponent Color Space for Computer Graphics
M. Bratkova, S. Boulos, P. Shirley.
IEEE CGA, 2009.
web page
Image space gathering A. Robison, P. Shirley, HPG 2009. paper page
Real-Time Stochastic Rasterization on Conventional GPU Architectures
M. McGuire, E. Enderton, P. Shirley, D. Luebke.
HPG 2010.
paper page
Stochastic Transparency,
ACM I3D, 2010.
paper page
A local image reconstruction algorithm for stochastic rendering,
P. Shirley, T. Aila, J. Cohen, E. Enderton, S. Laine, D. Luebke, M. McGuire,
ACM I3D, 2011.
paper page
An Algorithm for Managing Color in Global Tone Reproduction
P. Shirley, A. Robison, K.Morley.
JGT 2011, jgt page
Basics of physically-based rendering
P. Shirley, K. Morley, P.P. Sloan, C. Wyman,
SIGGRAPH Asia Course Notes 2013
pdf