CS 684, Final Project

"Coke Bottle"

Ryan Graham


 
****************************  Work in Progress  ***************************
 

This will be my final project for CS684. What I plan to do is to render a scene containing a 8 oz glass Coca-Cola bottle and
 take a picture with a digital camera of the same scene, then compare the results.

Step 1: Model the Coca-Cola bottle.

      The first thing I did was use a Digabot 3D scanner to get a 3D point cloud of the bottle.
     Thanks to:

     The next step I took was to reduce the massive 36000 + polygon mesh down to ~7100 polygons. To do this I used
      Softimage's  Polygon reducer (Beautiful program, despite being owned by Microsoft).

     Next I used Nate Robbins Smooth program to generate nice vertex normals for the mesh. The smoothing angle used was 90
     degrees. Below is a bad picture of the real Coca-Cola bottle next to a quickly rendered, opauqe gray-scale image of the
     model (it's hard to tell, but the model is a reasonably accurate representation of the real bottle)
 

 
      Finally I need to model the inside of the bottle (So the glass can have a thickness). To do this I plan to use (once again)
     Softimage. The plan is to scale the original mesh down a little and use it for the inside of the bottle. Seeing how the model
     is going to be really important, a lot of time will be spent here to try and get it right...
 

Step 2: ..... to come .....



Comments:  Ryan Graham