Direct Lighting

Homework 7

Simon Premoze

Images

All images were rendered at 500 x 500 resolution using jittered sampling on MIPS R4400 machine
with 128 Mb RAM.
Light was sampled uniformly. Look for better light sampling technique in the next assignment that
adds indirect lighting. Cornell box data containing spectral radiance was converted to RGB before
the rendering.
 
 

4 samples per pixel
Computation time: 423 seconds
9 samples per pixel
Computation time:  856 seconds
49 samples per pixel
Computation time: 6050 seconds

Simon Premoze

premoze@cs.utah.edu