Direct Lighting
Homework 7
Simon Premoze
Images
All images were rendered at 500 x 500 resolution using jittered sampling
on MIPS R4400 machine
with 128 Mb RAM.
Light was sampled uniformly. Look for better light sampling technique
in the next assignment that
adds indirect lighting. Cornell box data containing spectral radiance
was converted to RGB before
the rendering.

4 samples per pixel
Computation time: 423 seconds
9 samples per pixel
Computation time: 856 seconds
49 samples per pixel
Computation time: 6050 seconds
Simon Premoze
premoze@cs.utah.edu