Mark Schmelzenbach

This page serves as a place-holder to keep other links. These pages are samples of work I have been doing while at University of Utah (though by no means exhastive!)

RenderGibbon:A mostly RenderMan complient scanline renderer


CS684 I: Realistic Rendering (Raytracing)


CS684 II: Realistic Rendering (Radiosity)

Using pixel reprojection to increase the speed of conventional raytracing engines

Other Items of Interest

Some Atari 8-bit cross-platform development tools