Rachel Probert's CRA-W Experience
Overall Goal:
Familiarize myself with the different methods for rendering silhouettes, which are the shadows that surround objects letting you know where they end and begin. An application will then be built that can run these methods on hardware I will write the paper that summarizes the differences between these methods and their runtimes when they are hardware implemented.
Summary of Hardware Support for Non-Photorealistic Rendering (html) (ppt)
Summary of Bucahanan and Souza's Edge Buffer Technique (ppt)
OpenGL, GLUI and GLUT Programming - This is my first time working with the libraries but I'm having a lot of fun,keep in mind that the screenshots attached to this link are progressive so what you see might not be the finished product.
This site last updated: July 10, 2002