@inproceedings{1998-reinhard,
  title={Overview of Parallel Photo-realistic Graphics},
  author={Erik Reinhard and Alan Chalmers and Frederik W. Jansen},
  Booktitle={Eurographics '98 State of the Art Reports},
  ISSN={1017-4656},
  publisher={Eurographics Association},
  pages={1--25},
  month={August},
  year={1998},
  keywords={Graphics,Parallel_Processing},
  abstract={Global illumination is an area of research which tries
to develop algorithms and methods to render images of artificial models
or worlds as realistically as possible. Such algorithms are known for
their unpredictable data accesses and their high computational complexity.
Rendering a single high quality image may take several hours, or even
days. For this reason parallel processing must be considered as a viable
option to compute images in a reasonable time. The nature of data access
patterns and often the sheer size of the scene to be rendered, means
that a straightforward parallelisation, if one exists, may not always
lead to good performance. This holds for all three rendering techniques
considered in this report: ray tracing, radiosity and particle tracing.},
  source={tech-reports/1998/1998-reinhard.pdf},
  pubtype={4}
}
