@inproceedings{1998-jansen,
  title={Data Locality in Parallel Rendering},
  author={Frederik W. Jansen and Erik Reinhard},
  Booktitle={Second Eurographics Workshop on Parallel Graphics and Visualisation},
  publisher={Eurographics},
  pages={1--15},
  month={September},
  year={1998},
  keywords={Graphics,Parallel_Processing},
  abstract={One of the main challenges in global illumination is
rendering scenes with millions of polygons and megabytes of textures.
Combining the processing power and the memory of multiple processors
or workstations to render these complex scenes is an attractive proposition
but the complex interactions between data and processing introduces
a significant amount of data communication. Data locality methods may
improve cache coherence and cache access coherence by finding an optimal
data partitioning, by re-ordering computations, and by replac-ing complex
geometry with simplified image-based representations. We review the
different data locality methods and focus on local caching of global
radiance values. We present the results of an implementation in the
ray tracing program Radiance.},
  source={tech-reports/1998/1998-jansen.pdf},
  pubtype={4}
}
