@inproceedings{1997-reinhard-0,
  title={Message Handling in Parallel Radiance},
  author={Erik Reinhard and Alan Chalmers},
  Booktitle={Recent Advances in Parallel Virtual Machine and Message Passing Interface},
  ISBN={3-540-63697-8},
  publisher={Springer-Verlag},
  pages={486--493},
  month={November},
  year={1997},
  keywords={Graphics,Parallel_Processing},
  abstract={Photo-realistic computer graphics is an area of research
which tries to develop algorithms and methods to render images of artificial
models or worlds as realistically as possible, by carrying out lighting
simulations. Such algorithms are known for their unpredictable data
accesses and their high computational complexity. Rendering a single
high quality image may take several hours, or even days. For this reason
parallel processing must be considered as a viable option to compute
images in a reasonable time. The nature of data access patterns and
often the sheer size of the scene to be rendered, means that a straightforward
parallelisation, if one exists, may not always lead to good performance.
This paper discusses a suitable parallelisation of an advanced ray
tracing algorithm using PVM, and presents a method of reducing the
number of messages required for data and task communication by bundling
a number of tasks or data items into a single message},
  source={tech-reports/1997/1997-reinhard-0.pdf},
  pubtype={4}
}
