@inproceedings{1996-reinhard-2,
  title={Rendering Large Scenes Using Parallel Ray Tracing},
  author={Erik Reinhard and Frederik W. Jansen},
  Booktitle={First Eurographics Workshop on Parallel Graphics and Visualisation},
  ISBN={1-897851-09},
  publisher={Alpha Books},
  pages={67--80},
  month={September},
  year={1996},
  keywords={Graphics,Parallel_Processing},
  abstract={Ray tracing is a powerful technique to generate realistic
images of 3D scenes. However, the rendering of complex scenes may easily
exceed the processing and memory capabilities of a single workstation.
Distributed processing offers a solution if the algorithm can be parallelised
in an efficient way. In this paper a hybrid scheduling approach is
presented that combines demand driven and data parallel techniques.
Which tasks to process demand driven and which data driven, is decided
by the data intensity of the task and the amount of data locality (coherence)
that will be present in the task. By combining demand driven and data
driven tasks, a good load balance is achieved, while at the same time
spreading the communication evenly across the network. This leads to
a scalable and efficient parallel implementation of the ray tracing
algorithm with fairly no restriction on the size of the model data
base to be rendered.},
  source={tech-reports/1996/1996-reinhard-2.pdf},
  pubtype={4}
}
