@inproceedings{1995-reinhard-1,
  title={Scheduling Issues in Parallel Rendering},
  author={Erik Reinhard and Frederik W Jansen},
  Booktitle={Proceedings of the First Annual Conference of the Advanced School for Computing and Imaging},
  ISBN={90-9008344-8},
  publisher={ASCI},
  pages={268--277},
  month={May},
  year={1995},
  keywords={Graphics,Parallel_Processing},
  abstract={Ray tracing is a powerful technique to generate realistic
images of 3D scenes. A drawback is its high demand for processing power.
Multiprocessing is one way to meet this demand. However, when the models
are very large, special attention must be paid to the way the algorithm
is parallelised. Combining demand driven and data parallel techniques
provides good opportunities to arrive at an efficient scalable algorithm.
Which tasks to process demand driven and which data driven, is decided
by the data intensity of the task and the amount of data locality (coherence)
that will be present in the task. Rays with the same origin and similar
directions, such as primary rays and light rays, exhibit much coherence.
These rays are therefore traced in demand driven fashion, a bundle
at a time. Non-coherent rays are traced data parallel. By combining
demand driven and data driven tasks, a good load balance may be achieved,
while at the same time spreading the communication evenly across the
network. This leads to a scalable and efficient parallel implementation
of the ray tracing algorithm.},
  source={tech-reports/1995/1995-reinhard-1.pdf},
  pubtype={4}
}

