foldersTree = gFld("<b>Modern Warfare</b>", "", "")
     insDoc(foldersTree, gLnk("Modern Warfare", "", "main.html"))
aux1 = insFld(foldersTree, gFld("File List", "", "files.html"))
       insDoc(aux1, gLnk("ACamera.cpp", "", "ACamera_8cpp.html"))
       insDoc(aux1, gLnk("AConstants.h", "", "AConstants_8h.html"))
       insDoc(aux1, gLnk("ADevice.h", "", "ADevice_8h.html"))
       insDoc(aux1, gLnk("AEngine.h", "", "AEngine_8h.html"))
       insDoc(aux1, gLnk("AI.cpp", "", "AI_8cpp.html"))
       insDoc(aux1, gLnk("AI.h", "", "AI_8h.html"))
       insDoc(aux1, gLnk("AInput.cpp", "", "AInput_8cpp.html"))
       insDoc(aux1, gLnk("ALerpParticle.cpp", "", "ALerpParticle_8cpp.html"))
       insDoc(aux1, gLnk("ALoad.cpp", "", "ALoad_8cpp.html"))
       insDoc(aux1, gLnk("AMath.cpp", "", "AMath_8cpp.html"))
       insDoc(aux1, gLnk("AMesh.cpp", "", "AMesh_8cpp.html"))
       insDoc(aux1, gLnk("ANetwork.cpp", "", "ANetwork_8cpp.html"))
       insDoc(aux1, gLnk("AOverlay.cpp", "", "AOverlay_8cpp.html"))
       insDoc(aux1, gLnk("AProfiler.cpp", "", "AProfiler_8cpp.html"))
       insDoc(aux1, gLnk("ASharedFunc.h", "", "ASharedFunc_8h.html"))
       insDoc(aux1, gLnk("ASprite.cpp", "", "ASprite_8cpp.html"))
       insDoc(aux1, gLnk("AState.cpp", "", "AState_8cpp.html"))
       insDoc(aux1, gLnk("AState.h", "", "AState_8h.html"))
       insDoc(aux1, gLnk("ASys.cpp", "", "ASys_8cpp.html"))
       insDoc(aux1, gLnk("ATerrain.cpp", "", "ATerrain_8cpp.html"))
       insDoc(aux1, gLnk("ATGAImage.cpp", "", "ATGAImage_8cpp.html"))
       insDoc(aux1, gLnk("ATGAImage.h", "", "ATGAImage_8h.html"))
       insDoc(aux1, gLnk("ATypes.h", "", "ATypes_8h.html"))
       insDoc(aux1, gLnk("AUtil.cpp", "", "AUtil_8cpp.html"))
       insDoc(aux1, gLnk("AUtil.h", "", "AUtil_8h.html"))
       insDoc(aux1, gLnk("AVertexTypes.h", "", "AVertexTypes_8h.html"))
       insDoc(aux1, gLnk("Bank.cpp", "", "Bank_8cpp.html"))
       insDoc(aux1, gLnk("Bank.h", "", "Bank_8h.html"))
       insDoc(aux1, gLnk("BattleBullet.h", "", "BattleBullet_8h.html"))
       insDoc(aux1, gLnk("BattleDebris.h", "", "BattleDebris_8h.html"))
       insDoc(aux1, gLnk("BattleEntry.cpp", "", "BattleEntry_8cpp.html"))
       insDoc(aux1, gLnk("BattleEntry.h", "", "BattleEntry_8h.html"))
       insDoc(aux1, gLnk("BattleGroup.cpp", "", "BattleGroup_8cpp.html"))
       insDoc(aux1, gLnk("BattleGroup.h", "", "BattleGroup_8h.html"))
       insDoc(aux1, gLnk("BattleJets.cpp", "", "BattleJets_8cpp.html"))
       insDoc(aux1, gLnk("BattleJets.h", "", "BattleJets_8h.html"))
       insDoc(aux1, gLnk("BattleSprite.cpp", "", "BattleSprite_8cpp.html"))
       insDoc(aux1, gLnk("BattleSprite.h", "", "BattleSprite_8h.html"))
       insDoc(aux1, gLnk("BattleState.h", "", "BattleState_8h.html"))
       insDoc(aux1, gLnk("BattleUnit.h", "", "BattleUnit_8h.html"))
       insDoc(aux1, gLnk("BattleUnitData.cpp", "", "BattleUnitData_8cpp.html"))
       insDoc(aux1, gLnk("BattleUnitData.h", "", "BattleUnitData_8h.html"))
       insDoc(aux1, gLnk("BattleUnitStat.h", "", "BattleUnitStat_8h.html"))
       insDoc(aux1, gLnk("City.cpp", "", "City_8cpp.html"))
       insDoc(aux1, gLnk("City.h", "", "City_8h.html"))
       insDoc(aux1, gLnk("Defs.h", "", "Defs_8h.html"))
       insDoc(aux1, gLnk("Demo3D.cpp", "", "Demo3D_8cpp.html"))
       insDoc(aux1, gLnk("Demo3DCursor.cpp", "", "Demo3DCursor_8cpp.html"))
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       insDoc(aux1, gLnk("DemoBattleMode.cpp", "", "DemoBattleMode_8cpp.html"))
       insDoc(aux1, gLnk("DemoMassive.cpp", "", "DemoMassive_8cpp.html"))
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       insDoc(aux1, gLnk("DemoTerrain.cpp", "", "DemoTerrain_8cpp.html"))
       insDoc(aux1, gLnk("DrawableUnit.cpp", "", "DrawableUnit_8cpp.html"))
       insDoc(aux1, gLnk("DrawableUnit.h", "", "DrawableUnit_8h.html"))
       insDoc(aux1, gLnk("EconData.cpp", "", "EconData_8cpp.html"))
       insDoc(aux1, gLnk("EconData.h", "", "EconData_8h.html"))
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       insDoc(aux1, gLnk("GameConfig.h", "", "GameConfig_8h.html"))
       insDoc(aux1, gLnk("GameState.cpp", "", "GameState_8cpp.html"))
       insDoc(aux1, gLnk("GameState.h", "", "GameState_8h.html"))
       insDoc(aux1, gLnk("Globals.cpp", "", "Globals_8cpp.html"))
       insDoc(aux1, gLnk("globals.h", "", "globals_8h.html"))
       insDoc(aux1, gLnk("Helper.cpp", "", "Helper_8cpp.html"))
       insDoc(aux1, gLnk("HelperFunctions.cpp", "", "HelperFunctions_8cpp.html"))
       insDoc(aux1, gLnk("HelperFunctions.h", "", "HelperFunctions_8h.html"))
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       insDoc(aux1, gLnk("HUD.h", "", "HUD_8h.html"))
       insDoc(aux1, gLnk("Icon.cpp", "", "Icon_8cpp.html"))
       insDoc(aux1, gLnk("Icon.h", "", "Icon_8h.html"))
       insDoc(aux1, gLnk("Main.cpp", "", "Main_8cpp.html"))
       insDoc(aux1, gLnk("MainCredit.cpp", "", "MainCredit_8cpp.html"))
       insDoc(aux1, gLnk("MainFuncs.h", "", "MainFuncs_8h.html"))
       insDoc(aux1, gLnk("MainMenu.cpp", "", "MainMenu_8cpp.html"))
       insDoc(aux1, gLnk("MainMultiplay.cpp", "", "MainMultiplay_8cpp.html"))
       insDoc(aux1, gLnk("MainSponsor.cpp", "", "MainSponsor_8cpp.html"))
       insDoc(aux1, gLnk("Map.cpp", "", "Map_8cpp.html"))
       insDoc(aux1, gLnk("Map.h", "", "Map_8h.html"))
       insDoc(aux1, gLnk("MilitaryUnit.cpp", "", "MilitaryUnit_8cpp.html"))
       insDoc(aux1, gLnk("MilitaryUnit.h", "", "MilitaryUnit_8h.html"))
       insDoc(aux1, gLnk("MultiplayableBattleMode.cpp", "", "MultiplayableBattleMode_8cpp.html"))
       insDoc(aux1, gLnk("Network.cpp", "", "Network_8cpp.html"))
       insDoc(aux1, gLnk("Network.h", "", "Network_8h.html"))
       insDoc(aux1, gLnk("Overhead.h", "", "Overhead_8h.html"))
       insDoc(aux1, gLnk("OverheadTextures.cpp", "", "OverheadTextures_8cpp.html"))
       insDoc(aux1, gLnk("OverheadTextures.h", "", "OverheadTextures_8h.html"))
       insDoc(aux1, gLnk("OverheadWinMain.cpp", "", "OverheadWinMain_8cpp.html"))
       insDoc(aux1, gLnk("Player.cpp", "", "Player_8cpp.html"))
       insDoc(aux1, gLnk("Player.h", "", "Player_8h.html"))
       insDoc(aux1, gLnk("Rect.cpp", "", "Rect_8cpp.html"))
       insDoc(aux1, gLnk("Rect.h", "", "Rect_8h.html"))
       insDoc(aux1, gLnk("Singleton.h", "", "Singleton_8h.html"))
       insDoc(aux1, gLnk("Sky.cpp", "", "Sky_8cpp.html"))
       insDoc(aux1, gLnk("Sound.cpp", "", "Sound_8cpp.html"))
       insDoc(aux1, gLnk("Sound.h", "", "Sound_8h.html"))
       insDoc(aux1, gLnk("ToDo.h", "", "ToDo_8h.html"))
       insDoc(aux1, gLnk("Tutorial.cpp", "", "Tutorial_8cpp.html"))
       insDoc(aux1, gLnk("Tutorial.h", "", "Tutorial_8h.html"))
       insDoc(aux1, gLnk("Typer.cpp", "", "Typer_8cpp.html"))
       insDoc(aux1, gLnk("Typer.h", "", "Typer_8h.html"))
       insDoc(aux1, gLnk("UniqueID.cpp", "", "UniqueID_8cpp.html"))
       insDoc(aux1, gLnk("UniqueID.h", "", "UniqueID_8h.html"))
       insDoc(aux1, gLnk("UnitHotKeys.cpp", "", "UnitHotKeys_8cpp.html"))
       insDoc(aux1, gLnk("UnitHotKeys.h", "", "UnitHotKeys_8h.html"))
       insDoc(aux1, gLnk("WinMainSelector.h", "", "WinMainSelector_8h.html"))
aux1 = insFld(foldersTree, gFld("Compound List", "", "annotated.html"))
       insDoc(aux1, gLnk("AProfilerBlock", "", "classAProfilerBlock.html"))
       insDoc(aux1, gLnk("Artillery", "", "classArtillery.html"))
       insDoc(aux1, gLnk("Globals::ArtWork", "", "classGlobals_1_1ArtWork.html"))
       insDoc(aux1, gLnk("AState", "", "structAState.html"))
       insDoc(aux1, gLnk("Bank", "", "classBank.html"))
       insDoc(aux1, gLnk("BattleBullet", "", "classBattleBullet.html"))
       insDoc(aux1, gLnk("BattleDebris", "", "classBattleDebris.html"))
       insDoc(aux1, gLnk("BattleEntry", "", "classBattleEntry.html"))
       insDoc(aux1, gLnk("BattleGroup", "", "classBattleGroup.html"))
       insDoc(aux1, gLnk("BattleJets", "", "classBattleJets.html"))
       insDoc(aux1, gLnk("BattleSprite", "", "classBattleSprite.html"))
       insDoc(aux1, gLnk("BattleState", "", "classBattleState.html"))
       insDoc(aux1, gLnk("BattleUnit", "", "classBattleUnit.html"))
       insDoc(aux1, gLnk("BattleUnitData", "", "classBattleUnitData.html"))
       insDoc(aux1, gLnk("Box", "", "classBox.html"))
       insDoc(aux1, gLnk("CImage", "", "classCImage.html"))
       insDoc(aux1, gLnk("City", "", "classCity.html"))
       insDoc(aux1, gLnk("ColoredTerrainVertex", "", "structColoredTerrainVertex.html"))
       insDoc(aux1, gLnk("DrawableObject", "", "classDrawableObject.html"))
       insDoc(aux1, gLnk("EconData", "", "classEconData.html"))
       insDoc(aux1, gLnk("Error", "", "classError.html"))
       insDoc(aux1, gLnk("GameConfig", "", "classGameConfig.html"))
       insDoc(aux1, gLnk("GameState", "", "classGameState.html"))
       insDoc(aux1, gLnk("GeneralToDo", "", "classGeneralToDo.html"))
       insDoc(aux1, gLnk("HeavyTank", "", "classHeavyTank.html"))
       insDoc(aux1, gLnk("HUD", "", "classHUD.html"))
       insDoc(aux1, gLnk("Icon", "", "classIcon.html"))
       insDoc(aux1, gLnk("Int2Tuple", "", "structInt2Tuple.html"))
       insDoc(aux1, gLnk("Int3Tuple", "", "structInt3Tuple.html"))
       insDoc(aux1, gLnk("Jet", "", "classJet.html"))
       insDoc(aux1, gLnk("LerpParticleVertex", "", "structLerpParticleVertex.html"))
       insDoc(aux1, gLnk("LightTank", "", "classLightTank.html"))
       insDoc(aux1, gLnk("MeshEntry", "", "structMeshEntry.html"))
       insDoc(aux1, gLnk("MeshRenderRequestEntry", "", "structMeshRenderRequestEntry.html"))
       insDoc(aux1, gLnk("MeshRequestEntryComparer", "", "classMeshRequestEntryComparer.html"))
       insDoc(aux1, gLnk("MeshVertex", "", "structMeshVertex.html"))
       insDoc(aux1, gLnk("Globals::MessagesReceived", "", "classGlobals_1_1MessagesReceived.html"))
       insDoc(aux1, gLnk("MilitaryUnit", "", "classMilitaryUnit.html"))
       insDoc(aux1, gLnk("NetworkData", "", "classNetworkData.html"))
       insDoc(aux1, gLnk("OverlayEntry", "", "structOverlayEntry.html"))
       insDoc(aux1, gLnk("OverlayEntryComparer", "", "classOverlayEntryComparer.html"))
       insDoc(aux1, gLnk("OverlayVertex", "", "structOverlayVertex.html"))
       insDoc(aux1, gLnk("AI::Player", "", "classAI_1_1Player.html"))
       insDoc(aux1, gLnk("Player", "", "classPlayer.html"))
       insDoc(aux1, gLnk("AI::Player::CityLessThreatened", "", "classAI_1_1Player_1_1CityLessThreatened.html"))
       insDoc(aux1, gLnk("AI::Player::IsNeutralCity", "", "classAI_1_1Player_1_1IsNeutralCity.html"))
       insDoc(aux1, gLnk("Rect", "", "classRect.html"))
       insDoc(aux1, gLnk("RecvHitEntry", "", "classRecvHitEntry.html"))
       insDoc(aux1, gLnk("RocketLauncher", "", "classRocketLauncher.html"))
       insDoc(aux1, gLnk("Singleton< T >", "", "classSingleton.html"))
       insDoc(aux1, gLnk("AI::SmallerDistToCity", "", "classAI_1_1SmallerDistToCity.html"))
       insDoc(aux1, gLnk("Sound", "", "classSound.html"))
       insDoc(aux1, gLnk("SpriteRenderRequestEntry", "", "structSpriteRenderRequestEntry.html"))
       insDoc(aux1, gLnk("SpriteRequestEntryComparer", "", "classSpriteRequestEntryComparer.html"))
       insDoc(aux1, gLnk("SpriteVertex", "", "structSpriteVertex.html"))
       insDoc(aux1, gLnk("TerminateNormally", "", "classTerminateNormally.html"))
       insDoc(aux1, gLnk("TerrainEntry", "", "structTerrainEntry.html"))
       insDoc(aux1, gLnk("tgaHeader", "", "structtgaHeader.html"))
       insDoc(aux1, gLnk("Tutorial", "", "classTutorial.html"))
       insDoc(aux1, gLnk("Typer", "", "classTyper.html"))
       insDoc(aux1, gLnk("UniqueID", "", "classUniqueID.html"))
       insDoc(aux1, gLnk("UnitHotKeys", "", "classUnitHotKeys.html"))
       insDoc(aux1, gLnk("Map::WorldMap", "", "structMap_1_1WorldMap.html"))
aux1 = insFld(foldersTree, gFld("Class Hierarchy", "", "hierarchy.html"))
       insDoc(aux1, gLnk("AProfilerBlock", "", "classAProfilerBlock.html"))
       insDoc(aux1, gLnk("Globals::ArtWork", "", "classGlobals_1_1ArtWork.html"))
       insDoc(aux1, gLnk("AState", "", "structAState.html"))
       insDoc(aux1, gLnk("Bank", "", "classBank.html"))
       insDoc(aux1, gLnk("BattleBullet", "", "classBattleBullet.html"))
       insDoc(aux1, gLnk("BattleDebris", "", "classBattleDebris.html"))
       insDoc(aux1, gLnk("BattleGroup", "", "classBattleGroup.html"))
       insDoc(aux1, gLnk("BattleJets", "", "classBattleJets.html"))
       insDoc(aux1, gLnk("BattleSprite", "", "classBattleSprite.html"))
       insDoc(aux1, gLnk("BattleState", "", "classBattleState.html"))
       insDoc(aux1, gLnk("BattleUnit", "", "classBattleUnit.html"))
       insDoc(aux1, gLnk("Box", "", "classBox.html"))
       insDoc(aux1, gLnk("CImage", "", "classCImage.html"))
       insDoc(aux1, gLnk("ColoredTerrainVertex", "", "structColoredTerrainVertex.html"))
  aux2 = insFld(aux1, gFld("DrawableObject", "", "classDrawableObject.html"))
         insDoc(aux2, gLnk("City", "", "classCity.html"))
    aux3 = insFld(aux2, gFld("MilitaryUnit", "", "classMilitaryUnit.html"))
           insDoc(aux3, gLnk("Artillery", "", "classArtillery.html"))
           insDoc(aux3, gLnk("HeavyTank", "", "classHeavyTank.html"))
           insDoc(aux3, gLnk("Jet", "", "classJet.html"))
           insDoc(aux3, gLnk("LightTank", "", "classLightTank.html"))
           insDoc(aux3, gLnk("RocketLauncher", "", "classRocketLauncher.html"))
       insDoc(aux1, gLnk("Error", "", "classError.html"))
       insDoc(aux1, gLnk("GameConfig", "", "classGameConfig.html"))
       insDoc(aux1, gLnk("GameState", "", "classGameState.html"))
       insDoc(aux1, gLnk("GeneralToDo", "", "classGeneralToDo.html"))
       insDoc(aux1, gLnk("Int2Tuple", "", "structInt2Tuple.html"))
       insDoc(aux1, gLnk("Int3Tuple", "", "structInt3Tuple.html"))
       insDoc(aux1, gLnk("LerpParticleVertex", "", "structLerpParticleVertex.html"))
       insDoc(aux1, gLnk("MeshEntry", "", "structMeshEntry.html"))
       insDoc(aux1, gLnk("MeshRenderRequestEntry", "", "structMeshRenderRequestEntry.html"))
       insDoc(aux1, gLnk("MeshRequestEntryComparer", "", "classMeshRequestEntryComparer.html"))
       insDoc(aux1, gLnk("MeshVertex", "", "structMeshVertex.html"))
       insDoc(aux1, gLnk("Globals::MessagesReceived", "", "classGlobals_1_1MessagesReceived.html"))
       insDoc(aux1, gLnk("NetworkData", "", "classNetworkData.html"))
       insDoc(aux1, gLnk("OverlayEntry", "", "structOverlayEntry.html"))
       insDoc(aux1, gLnk("OverlayEntryComparer", "", "classOverlayEntryComparer.html"))
       insDoc(aux1, gLnk("OverlayVertex", "", "structOverlayVertex.html"))
       insDoc(aux1, gLnk("AI::Player", "", "classAI_1_1Player.html"))
       insDoc(aux1, gLnk("Player", "", "classPlayer.html"))
       insDoc(aux1, gLnk("AI::Player::CityLessThreatened", "", "classAI_1_1Player_1_1CityLessThreatened.html"))
       insDoc(aux1, gLnk("AI::Player::IsNeutralCity", "", "classAI_1_1Player_1_1IsNeutralCity.html"))
  aux2 = insFld(aux1, gFld("Rect", "", "classRect.html"))
         insDoc(aux2, gLnk("Icon", "", "classIcon.html"))
       insDoc(aux1, gLnk("RecvHitEntry", "", "classRecvHitEntry.html"))
       insDoc(aux1, gLnk("Singleton< T >", "", "classSingleton.html"))
  aux2 = insFld(aux1, gFld("Singleton< BattleUnitData >", "", "classSingleton.html"))
         insDoc(aux2, gLnk("BattleUnitData", "", "classBattleUnitData.html"))
  aux2 = insFld(aux1, gFld("Singleton< EconData >", "", "classSingleton.html"))
         insDoc(aux2, gLnk("EconData", "", "classEconData.html"))
  aux2 = insFld(aux1, gFld("Singleton< HUD >", "", "classSingleton.html"))
         insDoc(aux2, gLnk("HUD", "", "classHUD.html"))
  aux2 = insFld(aux1, gFld("Singleton< Sound >", "", "classSingleton.html"))
         insDoc(aux2, gLnk("Sound", "", "classSound.html"))
       insDoc(aux1, gLnk("AI::SmallerDistToCity", "", "classAI_1_1SmallerDistToCity.html"))
       insDoc(aux1, gLnk("SpriteRenderRequestEntry", "", "structSpriteRenderRequestEntry.html"))
       insDoc(aux1, gLnk("SpriteRequestEntryComparer", "", "classSpriteRequestEntryComparer.html"))
       insDoc(aux1, gLnk("SpriteVertex", "", "structSpriteVertex.html"))
       insDoc(aux1, gLnk("TerminateNormally", "", "classTerminateNormally.html"))
       insDoc(aux1, gLnk("TerrainEntry", "", "structTerrainEntry.html"))
       insDoc(aux1, gLnk("tgaHeader", "", "structtgaHeader.html"))
       insDoc(aux1, gLnk("Tutorial", "", "classTutorial.html"))
       insDoc(aux1, gLnk("Typer", "", "classTyper.html"))
  aux2 = insFld(aux1, gFld("UniqueID", "", "classUniqueID.html"))
         insDoc(aux2, gLnk("BattleEntry", "", "classBattleEntry.html"))
         insDoc(aux2, gLnk("City", "", "classCity.html"))
         insDoc(aux2, gLnk("MilitaryUnit", "", "classMilitaryUnit.html"))
       insDoc(aux1, gLnk("UnitHotKeys", "", "classUnitHotKeys.html"))
       insDoc(aux1, gLnk("Map::WorldMap", "", "structMap_1_1WorldMap.html"))
     insDoc(foldersTree, gLnk("Compound Members", "", "functions.html"))
aux1 = insFld(foldersTree, gFld("Namespace List", "", "namespaces.html"))
       insDoc(aux1, gLnk("AI", "", "namespaceAI.html"))
       insDoc(aux1, gLnk("BattleSpriteTypes", "", "namespaceBattleSpriteTypes.html"))
       insDoc(aux1, gLnk("BlendModes", "", "namespaceBlendModes.html"))
       insDoc(aux1, gLnk("BulletTypes", "", "namespaceBulletTypes.html"))
       insDoc(aux1, gLnk("Colors", "", "namespaceColors.html"))
       insDoc(aux1, gLnk("Globals", "", "namespaceGlobals.html"))
       insDoc(aux1, gLnk("Helper", "", "namespaceHelper.html"))
       insDoc(aux1, gLnk("JetCommands", "", "namespaceJetCommands.html"))
       insDoc(aux1, gLnk("KeyCodes", "", "namespaceKeyCodes.html"))
       insDoc(aux1, gLnk("MainModes", "", "namespaceMainModes.html"))
       insDoc(aux1, gLnk("Map", "", "namespaceMap.html"))
       insDoc(aux1, gLnk("NetworkMessages", "", "namespaceNetworkMessages.html"))
       insDoc(aux1, gLnk("NetworkSubsystem", "", "namespaceNetworkSubsystem.html"))
       insDoc(aux1, gLnk("OpType", "", "namespaceOpType.html"))
       insDoc(aux1, gLnk("Overhead", "", "namespaceOverhead.html"))
       insDoc(aux1, gLnk("std", "", "namespacestd.html"))
       insDoc(aux1, gLnk("Steps", "", "namespaceSteps.html"))
       insDoc(aux1, gLnk("UnitTypes", "", "namespaceUnitTypes.html"))
     insDoc(foldersTree, gLnk("File Members", "", "globals.html"))
     insDoc(foldersTree, gLnk("Namespace Members", "", "namespacemembers.html"))
     insDoc(foldersTree, gLnk("Graphical Class Hierarchy", "", "inherits.html"))

