| AI | |
| BattleSpriteTypes | |
| BlendModes | When drawing a new object, this determines how it should appear |
| BulletTypes | |
| Colors | These are standard colors in case you don't want to specify your own RGB color |
| Globals | All global variables should be declared extern here and implemented in Globals.cpp |
| Helper | Assorted helper functions that our useful and needed, but don't really fit into any other part of the system |
| JetCommands | |
| KeyCodes | Use these when you ask the input if a specific key is down, pressed or released |
| MainModes | |
| Map | |
| NetworkMessages | Contains the various commands that will be sent for network play. The first string being who the command is for (i.e. COMMAND_OVERHEAD, COMMAND_BATTLEMODE, etc) and the second string being "COMMIT_TIME" and the third string being an int of when the command should be acted out |
| NetworkSubsystem | |
| OpType | Type of operation of each OverlayEntry |
| Overhead | |
| std | |
| Steps | |
| UnitTypes | |