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BlendModes Namespace Reference


Detailed Description

When drawing a new object, this determines how it should appear.

NONE => no blending at all. The object is completely solid

KEY => do alpha-keying. You can specify specific parts of the object to be transparent

ADD => the object's color is added to what's behind it (i.e. if you render a light, you add the brightness)

MIX => the object's color is blended with what's behind it (i.e. semi-transparent glass lets you see through it but with a bit of the color of the glass itself blended)


Variables

const int NONE = 0
const int KEY = 1
const int ADD = 2
const int MIX = 3
const int COUNT = 4


Variable Documentation

const int BlendModes::ADD = 2
 

Definition at line 44 of file AConstants.h.

const int BlendModes::COUNT = 4
 

Definition at line 46 of file AConstants.h.

const int BlendModes::KEY = 1
 

Definition at line 43 of file AConstants.h.

const int BlendModes::MIX = 3
 

Definition at line 45 of file AConstants.h.

const int BlendModes::NONE = 0
 

Definition at line 42 of file AConstants.h.


Generated on Wed Apr 23 05:52:17 2003 for Modern Warfare by doxygen1.3-rc2