NONE => no blending at all. The object is completely solid
KEY => do alpha-keying. You can specify specific parts of the object to be transparent
ADD => the object's color is added to what's behind it (i.e. if you render a light, you add the brightness)
MIX => the object's color is blended with what's behind it (i.e. semi-transparent glass lets you see through it but with a bit of the color of the glass itself blended)
Variables | |
| const int | NONE = 0 |
| const int | KEY = 1 |
| const int | ADD = 2 |
| const int | MIX = 3 |
| const int | COUNT = 4 |
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Definition at line 44 of file AConstants.h. |
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Definition at line 46 of file AConstants.h. |
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Definition at line 43 of file AConstants.h. |
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Definition at line 45 of file AConstants.h. |
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Definition at line 42 of file AConstants.h. |
1.3-rc2