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Modern Warfare Compound Members
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Here is a list of all class members with links to the classes they belong to:
- m_actionsBorderEnd
: HUD
- m_actionsBorderStart
: HUD
- m_activeBattle
: GameState
- m_ang
: Jet
- m_armor
: BattleUnitData
- m_armySize
: MilitaryUnit
- m_artillerySize
: BattleUnitData
- m_artilleryTurretSize
: BattleUnitData
- m_bAlpha
: CImage
- m_bank
: Player
- m_baseDamage
: BattleUnitData
- m_battleCircle
: Tutorial
- m_battleMode
: Tutorial
- m_BGFullSpeed
: BattleUnitData
- m_BGHalfSpeed
: BattleUnitData
- m_BGTurnRate
: BattleUnitData
- m_blinkCount
: HUD
- m_blinkOn
: HUD
- m_bounds
: Rect
- m_buildIcons
: HUD
- m_buildQIconCoords
: HUD
- m_buildQIconSize
: HUD
- m_buildQTimerCoords
: HUD
- m_buildQTimerTextColor
: HUD
- m_buildQTimerTextSize
: HUD
- m_camHeight
: BattleEntry
- m_camTarget
: BattleEntry
- m_center
: Icon
- m_cities
: Player, AI::Player
- m_city
: Tutorial
- m_cityCenter
: Jet
- m_cityID
: Jet, BattleJets
- m_cmdQueue
: BattleEntry
- m_cmdType
: BattleJets
- m_collisionSize
: MilitaryUnit
- m_color
: Player, City, BattleJets, BattleGroup
- m_consolePlayer
: GameState
- m_controlMode
: GameState
- m_ctrlGroup
: BattleEntry
- m_currPos
: MilitaryUnit
- m_currState
: MilitaryUnit
- m_currUnitType
: City
- m_cvLastContact
: BattleState
- m_cvLastPanick
: BattleState
- m_cvLastStress
: BattleState
- m_data
: UnitHotKeys, NetworkData, Globals::MessagesReceived
- m_delayTime
: BattleJets
- m_depositInterval
: EconData
- m_depositPerCity
: EconData
- m_dir
: BattleUnit, BattleJets, BattleGroup, BattleBullet
- m_direction
: MilitaryUnit
- m_distFromCity
: Jet
- m_dwHeight
: CImage
- m_dwWidth
: CImage
- m_econInfoTextX
: HUD
- m_econInfoTextY
: HUD
- m_econLevel
: City
- m_econRemainingTime
: City
- m_econUpgradeCost
: EconData
- m_econUpgradeTime
: EconData
- m_endX
: HUD
- m_endY
: HUD
- m_firingArc
: BattleUnitData
- m_firingDelay
: BattleUnitData, BattleUnit
- m_firingRange
: BattleUnitData
- m_firingZ
: BattleBullet
- m_firstTime
: BattleEntry
- m_fullSpeed
: BattleUnitData
- m_funds
: Bank
- m_goalPos
: MilitaryUnit
- m_halfSpeed
: BattleUnitData
- m_health
: BattleUnit
- m_heavyTankSize
: BattleUnitData
- m_heavyTankTurretSize
: BattleUnitData
- m_helpString
: Icon
- m_iconBuildAR
: HUD
- m_iconBuildHT
: HUD
- m_iconBuildJT
: HUD
- m_iconBuildLT
: HUD
- m_iconBuildRL
: HUD
- m_iconCallRFM
: HUD
- m_iconCallUnitType
: HUD
- m_iconJetBomb
: HUD
- m_iconJetGuard
: HUD
- m_iconOverhead
: HUD
- m_iconStop
: HUD
- m_iconTextColor
: HUD
- m_iconTextSize
: HUD
- m_iconTextXOffset
: HUD
- m_iconTextYOffset
: HUD
- m_iconUpgradeEcon
: HUD
- m_img
: Icon
- m_infoBorderEnd
: HUD
- m_infoBorderStart
: HUD
- m_infoBorderX1
: HUD
- m_infoBorderX2
: HUD
- m_infoBorderY1
: HUD
- m_infoBorderY2
: HUD
- m_infoPortraitCenter
: HUD
- m_infoPortraitSize
: HUD
- m_intro
: Tutorial
- m_isChasePrimaryTarget
: BattleGroup
- m_isStrictPrimaryTarget
: BattleGroup
- m_jetGaurdSize
: City
- m_jetSize
: BattleUnitData
- m_jetState
: Jet
- m_lastDelMilliSec
: Typer
- m_launcherSize
: BattleUnitData
- m_liftOffAng
: Jet
- m_lightTankHitFlareTime
: BattleUnitData
- m_lightTankSize
: BattleUnitData
- m_lightTankTurretSize
: BattleUnitData
- m_location
: BattleEntry
- m_lr
: Rect
- m_map
: HUD
- m_mapBorderEnd
: HUD
- m_mapBorderStart
: HUD
- m_mapBorderX1
: HUD
- m_mapBorderX2
: HUD
- m_mapBorderY1
: HUD
- m_mapBorderY2
: HUD
- m_mapCityOutlineSize
: HUD
- m_mapCitySize
: HUD
- m_mapDims
: HUD
- m_mapUnitSize
: HUD
- m_maxUnitDist
: BattleGroup
- m_miniMapBounds
: HUD
- m_miniMapScale
: HUD
- m_moneyBorderX1
: HUD
- m_moneyBorderX2
: HUD
- m_moneyBorderY1
: HUD
- m_moneyBorderY2
: HUD
- m_moneyTextColor
: HUD
- m_moneyTextSize
: HUD
- m_moneyTextX
: HUD
- m_moneyTextY
: HUD
- m_numCols
: BattleUnitData
- m_numMissiles
: BattleJets
- m_numRows
: BattleUnitData
- m_numUnits
: BattleGroup
- m_overhead
: Tutorial
- m_overheadForceNumber
: BattleGroup
- m_overheadShortcutKey
: MilitaryUnit
- m_overheadWhileBattle
: Tutorial
- m_panelCallRFMCoord
: HUD
- m_panelCallRFMSize
: HUD
- m_portraits
: HUD
- m_pos
: BattleUnit, BattleJets, BattleGroup, BattleBullet
- m_position
: City
- m_pOwner
: MilitaryUnit, City
- m_pPlayer
: HUD
- m_primaryTarget
: BattleGroup
- m_pSelectedCity
: HUD
- m_pSelectedUnit
: HUD
- m_pSingleton
: Singleton< T >
- m_rallyPoint
: City
- m_recvHitIndex
: BattleUnit
- m_recvHits
: BattleUnit
- m_rfmCalledA
: BattleEntry
- m_rfmCalledB
: BattleEntry
- m_samples
: Sound
- m_selected
: BattleEntry
- m_selectedGroupType
: HUD
- m_showBigMiniMap
: BattleEntry
- m_showCallRFMPanel
: HUD
- m_size
: Icon, City, BattleGroup
- m_sndClass
: Sound
- m_sound
: Sound
- m_startX
: HUD
- m_startY
: HUD
- m_statFiringRange
: BattleGroup
- m_str
: AProfilerBlock
- m_string
: Typer
- m_syncData
: NetworkData
- m_target
: BattleUnit, BattleJets, BattleBullet
- m_targetGroup
: BattleJets, BattleBullet
- m_targetGroups
: BattleGroup
- m_team
: BattleJets, BattleGroup, BattleBullet
- m_teamAColor
: BattleEntry
- m_teamBColor
: BattleEntry
- m_teamColor
: MilitaryUnit, AI::Player
- m_threatMap
: AI::Player::CityLessThreatened, AI::Player
- m_ticksRemainingBeforeCurrentTutorialItemStops
: Tutorial
- m_tightFormationSize
: BattleUnitData
- m_time
: BattleBullet
- m_timeOfLastDeposit
: Player, City
- m_timer
: City
- m_totalDist
: BattleBullet
- m_totalHealth
: BattleJets
- m_trainees
: City
- m_turnRate
: BattleUnitData
- m_turretDir
: BattleUnit
- m_turretSize
: Artillery, HeavyTank, LightTank
- m_twoBattlesAtOnce
: Tutorial
- m_type
: BattleBullet
- m_ubAlphaValue
: CImage
- m_ubBpp
: CImage
- m_ubImageData
: CImage
- m_ul
: Rect
- m_uniqueID
: UniqueID
- m_unit
: Tutorial
- m_unitArraySize
: BattleGroup
- m_unitCosts
: EconData
- m_units
: Player, BattleGroup, AI::Player
- m_unitSize
: MilitaryUnit
- m_unitTrainingTime
: EconData
- m_unitType
: MilitaryUnit, BattleGroup
- m_velocity
: Jet
- m_waypoints
: BattleGroup
- m_winner
: BattleEntry
- m_worldMap
: GameState, AI::Player::CityLessThreatened, AI::Player
- main_leftField
: Globals::ArtWork
- main_menuTex
: Globals::ArtWork
- main_multiplayTex
: Globals::ArtWork
- main_sponsorMS
: Globals::ArtWork
- main_sponsorNV
: Globals::ArtWork
- main_sponsorPF
: Globals::ArtWork
- mapFileName
: GameConfig
- maySendAirReinforcement()
: BattleEntry
- maySendGroundReinforcement()
: BattleEntry
- mesh
: MeshRenderRequestEntry
- mesh_ib
: AState
- mesh_raw_ib
: AState
- mesh_raw_vb
: AState
- mesh_renderList
: AState
- mesh_vb
: AState
- MeshRenderRequestEntry()
: MeshRenderRequestEntry
- messagesReceived()
: GameState
- MessagesReceived()
: Globals::MessagesReceived
- MilitaryUnit()
: MilitaryUnit
- minimapBattleIcon
: Globals::ArtWork
- mouse
: Globals::ArtWork
- move()
: Jet, MilitaryUnit
- moveBattleGroup()
: BattleGroup
- moveUnits()
: BattleGroup
- MOVING
: Jet
- MSG_ANOTHER_BATTLE_IS_HAPPENING
: Sound
- multiplier
: SpriteRenderRequestEntry
- offsetZ
: TerrainEntry
- op
: OverlayEntry
- operator()()
: AI::Player::CityLessThreatened, AI::Player::IsNeutralCity, AI::SmallerDistToCity, SpriteRequestEntryComparer, OverlayEntryComparer, MeshRequestEntryComparer
- operator<()
: Int3Tuple, Int2Tuple
- operator=()
: MilitaryUnit, Globals::ArtWork, Int3Tuple, Int2Tuple
- orderToBomb()
: BattleJets
- orderToGuard()
: BattleJets
- orderToReturn()
: BattleJets
- overhead()
: Tutorial
- overheadWhileBattle()
: Tutorial
- overlay_entries
: AState
- overlay_pTextStream
: AState
- overlay_pVB
: AState
- OverlayEntry()
: OverlayEntry
- owner()
: MilitaryUnit, City
- s
: OverlayEntry
- s_dTheta
: Jet
- s_dZ
: Jet
- s_masterSFXVol
: Sound
- s_masterSongVol
: Sound
- s_pObj
: Sound
- s_songHandle
: Sound
- s_speed
: Jet
- sampleFromWAV()
: Sound
- samples()
: Sound
- selectedUnits()
: GameState
- sendAirReinforcement()
: BattleEntry
- sendGroundReinforcement()
: BattleEntry
- sendUnitsToCity()
: AI::Player
- setActiveBattle()
: GameState
- SetAlpha()
: CImage
- setBounds()
: Rect, Icon
- setConsolePlayer()
: GameState
- setControlMode()
: GameState
- setHelpString()
: Icon
- setImage()
: Icon
- setPlayer()
: HUD
- setRallyPoint()
: City
- setSelectedCity()
: HUD
- setSelectedGroupType()
: HUD
- setSelectedUnit()
: HUD
- setShortcutKey()
: MilitaryUnit
- setWorldMap()
: HUD, GameState
- shadow
: Globals::ArtWork
- shortcutKey()
: MilitaryUnit
- showConsole
: AState
- showFPS
: AState
- shutdown()
: Sound, HUD, EconData, BattleUnitData
- shutdownFunc
: AState
- Singleton()
: Singleton< T >
- size
: SpriteVertex, LerpParticleVertex, SpriteRenderRequestEntry, MeshRenderRequestEntry, MeshEntry, OverlayEntry
- sizeX
: TerrainEntry
- sizeY
: TerrainEntry
- sizeZ
: TerrainEntry
- skipRate
: AState
- skyMesh
: Globals::ArtWork
- skyTexture
: Globals::ArtWork
- smokeTextureLarge
: Globals::ArtWork
- smokeTextureSmall
: Globals::ArtWork
- SMPL_SFX_EXPLOSION_LARGE
: Sound
- SMPL_SFX_FIRE_ARTILLERY
: Sound
- SMPL_SFX_FIRE_JET
: Sound
- SMPL_SFX_FIRE_LAUNCHER
: Sound
- SMPL_SFX_FIRE_LIGHTTANK
: Sound
- SMPL_SONG_LOST
: Sound
- SMPL_SONG_MENU
: Sound
- SMPL_SONG_WAR_WORLDS
: Sound
- SMPL_SONG_WIN
: Sound
- SMPL_TUTORIAL_BATTLE_CIRCLE
: Sound
- SMPL_TUTORIAL_BATTLE_MODE
: Sound
- SMPL_TUTORIAL_CITIES
: Sound
- SMPL_TUTORIAL_INTRO
: Sound
- SMPL_TUTORIAL_OVERHEAD
: Sound
- SMPL_TUTORIAL_OVERHEAD_WHILE_BATTLE
: Sound
- SMPL_TUTORIAL_TWO_BATTLES_AT_ONCE
: Sound
- SMPL_TUTORIAL_UNITS
: Sound
- speed
: BattleDebris
- sprite_renderList
: AState
- sprite_startRenderingIndex
: AState
- sprite_vb
: AState
- SpriteRenderRequestEntry()
: SpriteRenderRequestEntry
- sprites
: BattleState
- startEconUpgrade()
: City
- State
: Tutorial, MilitaryUnit
- stop()
: Sound
- stopTutorial()
: Tutorial
- stripColor
: MeshRenderRequestEntry
- switchToNextBattle()
: HUD
- switchToOverhead
: HUD, Globals::ArtWork
- switchToPrevBattle()
: HUD
- synch_firstKillTick
: BattleState
- synch_firstShotTick
: BattleState
Generated on Wed Apr 23 05:51:59 2003 for Modern Warfare by
1.3-rc2