| CLASS_ACK | Sound | [static] |
| CLASS_BATTLE_CONTACT | Sound | [static] |
| CLASS_BATTLE_PANICK | Sound | [static] |
| CLASS_BATTLE_STRESS | Sound | [static] |
| CLASS_CREATE_AR | Sound | [static] |
| CLASS_CREATE_HT | Sound | [static] |
| CLASS_CREATE_JT | Sound | [static] |
| CLASS_CREATE_LT | Sound | [static] |
| CLASS_CREATE_RT | Sound | [static] |
| CLASS_DEATH | Sound | [static] |
| CLASS_JET_BOMBING | Sound | [static] |
| CLASS_JET_DIE | Sound | [static] |
| CLASS_JET_INTERCEPT | Sound | [static] |
| CLASS_SELECT | Sound | [static] |
| CLASS_TARGET | Sound | [static] |
| currentMusic | Sound | [private] |
| decreaseSFXVol() | Sound | [static] |
| decreaseSongVol() | Sound | [static] |
| getMasterSFXVol() | Sound | [static] |
| getMasterSongVol() | Sound | [static] |
| getObj() | Singleton< Sound > | [static] |
| increaseSFXVol() | Sound | [static] |
| increaseSongVol() | Sound | [static] |
| init(istream &in) | Sound | [static] |
| lastRandomSelected | Sound | [private] |
| loop(int sample, float volume=s_masterSFXVol) | Sound | [static] |
| m_samples | Sound | [private] |
| m_sndClass | Sound | [private] |
| m_sound | Sound | [private] |
| MSG_ANOTHER_BATTLE_IS_HAPPENING | Sound | [static] |
| NUM_CLASSES | Sound | [static] |
| play(int sample, float volume=s_masterSFXVol) | Sound | [static] |
| playMusic(int sample, float volume=s_masterSongVol) | Sound | [static] |
| playRandomSound(int soundClass, float volume=s_masterSFXVol) | Sound | [static] |
| releaseObj() | Singleton< Sound > | [protected, static] |
| s_masterSFXVol | Sound | [private, static] |
| s_masterSongVol | Sound | [private, static] |
| s_pObj | Sound | [private, static] |
| s_songHandle | Sound | [private, static] |
| sampleFromWAV(LPSTR fn, int bufCount) | Sound | [private, static] |
| samples() | Sound | [static] |
| shutdown() | Sound | [static] |
| Singleton() | Singleton< Sound > | [protected] |
| SMPL_SFX_EXPLOSION_LARGE | Sound | [static] |
| SMPL_SFX_FIRE_ARTILLERY | Sound | [static] |
| SMPL_SFX_FIRE_JET | Sound | [static] |
| SMPL_SFX_FIRE_LAUNCHER | Sound | [static] |
| SMPL_SFX_FIRE_LIGHTTANK | Sound | [static] |
| SMPL_SONG_LOST | Sound | [static] |
| SMPL_SONG_MENU | Sound | [static] |
| SMPL_SONG_WAR_WORLDS | Sound | [static] |
| SMPL_SONG_WIN | Sound | [static] |
| SMPL_TUTORIAL_BATTLE_CIRCLE | Sound | [static] |
| SMPL_TUTORIAL_BATTLE_MODE | Sound | [static] |
| SMPL_TUTORIAL_CITIES | Sound | [static] |
| SMPL_TUTORIAL_INTRO | Sound | [static] |
| SMPL_TUTORIAL_OVERHEAD | Sound | [static] |
| SMPL_TUTORIAL_OVERHEAD_WHILE_BATTLE | Sound | [static] |
| SMPL_TUTORIAL_TWO_BATTLES_AT_ONCE | Sound | [static] |
| SMPL_TUTORIAL_UNITS | Sound | [static] |
| stop(int sample) | Sound | [static] |