| armySize() const | MilitaryUnit | [inline] |
| around(Vec3D that) | MilitaryUnit | [virtual] |
| BUSY enum value | MilitaryUnit | |
| collision(const MilitaryUnit *const that) const | MilitaryUnit | [virtual] |
| color() const | MilitaryUnit | [virtual] |
| contains(Vec3D that) const | MilitaryUnit | [virtual] |
| draw() const | LightTank | [virtual] |
| DrawableObject(void) | DrawableObject | |
| drawBox() const | MilitaryUnit | [virtual] |
| drawColor() const | MilitaryUnit | [virtual] |
| fightingCollision(const MilitaryUnit *const that) const | MilitaryUnit | [virtual] |
| goal(Vec3D destination) | MilitaryUnit | [virtual] |
| goalPosition() const | MilitaryUnit | [virtual] |
| IDLE enum value | MilitaryUnit | |
| isIdle() const | MilitaryUnit | [inline] |
| isMoving() const | MilitaryUnit | [inline] |
| LightTank(const Vec3D &initialPosition, Player *owner, const int armySize) | LightTank | |
| m_armySize | MilitaryUnit | [protected] |
| m_collisionSize | MilitaryUnit | [protected] |
| m_currPos | MilitaryUnit | [protected] |
| m_currState | MilitaryUnit | [protected] |
| m_direction | MilitaryUnit | [protected] |
| m_goalPos | MilitaryUnit | [protected] |
| m_overheadShortcutKey | MilitaryUnit | [protected] |
| m_pOwner | MilitaryUnit | [protected] |
| m_teamColor | MilitaryUnit | [protected] |
| m_turretSize | LightTank | [private] |
| m_unitSize | MilitaryUnit | [protected] |
| m_unitType | MilitaryUnit | [protected] |
| MilitaryUnit(Vec3D initalPosition, Player *owner, UnitType unitType, const int armySize, Vec3D unitSize) | MilitaryUnit | |
| move() | MilitaryUnit | [virtual] |
| nearEachOther(const MilitaryUnit *const that) const | MilitaryUnit | [virtual] |
| owner() const | MilitaryUnit | [virtual] |
| position() const | MilitaryUnit | [virtual] |
| setShortcutKey(int key) | MilitaryUnit | [virtual] |
| shortcutKey() const | MilitaryUnit | [virtual] |
| State enum name | MilitaryUnit | |
| UniqueID(void) | UniqueID | [protected] |
| uniqueID(void) const | UniqueID | [virtual] |
| unitType() const | MilitaryUnit | [inline] |
| WANTS_TO_STOP enum value | MilitaryUnit | |
| ~DrawableObject(void) | DrawableObject | [virtual] |
| ~LightTank(void) | LightTank | [virtual] |
| ~MilitaryUnit(void) | MilitaryUnit | [virtual] |
| ~UniqueID() | UniqueID | [protected] |
1.3-rc2