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Jet Member List

This is the complete list of members for Jet, including all inherited members.
armySize() constMilitaryUnit [inline]
around(Vec3D that)MilitaryUnit [virtual]
ARRIVE enum valueJet
BUSY enum valueMilitaryUnit
CIRCLE enum valueJet
collision(const MilitaryUnit *const that) constMilitaryUnit [virtual]
color() constMilitaryUnit [virtual]
contains(Vec3D that) constMilitaryUnit [virtual]
draw() constJet [virtual]
DrawableObject(void)DrawableObject
drawBox() constMilitaryUnit [virtual]
drawColor() constMilitaryUnit [virtual]
fightingCollision(const MilitaryUnit *const that) constMilitaryUnit [virtual]
getCityID()Jet [virtual]
goal(Vec3D destination)Jet [virtual]
goalPosition() constMilitaryUnit [virtual]
IDLE enum valueMilitaryUnit
isIdle() constMilitaryUnit [inline]
isMoving() constMilitaryUnit [inline]
Jet(const Vec3D &initialPosition, Player *owner, const int armySize, const int cityID)Jet
JetState enum nameJet
LIFTOFF enum valueJet
m_angJet [private]
m_armySizeMilitaryUnit [protected]
m_cityCenterJet [private]
m_cityIDJet [private]
m_collisionSizeMilitaryUnit [protected]
m_currPosMilitaryUnit [protected]
m_currStateMilitaryUnit [protected]
m_directionMilitaryUnit [protected]
m_distFromCityJet [private]
m_goalPosMilitaryUnit [protected]
m_jetStateJet [private]
m_liftOffAngJet [private]
m_overheadShortcutKeyMilitaryUnit [protected]
m_pOwnerMilitaryUnit [protected]
m_teamColorMilitaryUnit [protected]
m_unitSizeMilitaryUnit [protected]
m_unitTypeMilitaryUnit [protected]
m_velocityJet [private]
MilitaryUnit(Vec3D initalPosition, Player *owner, UnitType unitType, const int armySize, Vec3D unitSize)MilitaryUnit
move()Jet [virtual]
MOVING enum valueJet
nearEachOther(const MilitaryUnit *const that) constMilitaryUnit [virtual]
owner() constMilitaryUnit [virtual]
position() constMilitaryUnit [virtual]
s_dThetaJet [private, static]
s_dZJet [private, static]
s_speedJet [private, static]
setShortcutKey(int key)MilitaryUnit [virtual]
shortcutKey() constMilitaryUnit [virtual]
State enum nameMilitaryUnit
uniqueID(void) constUniqueID [virtual]
UniqueID(void)UniqueID [protected]
unitType() constMilitaryUnit [inline]
WANTS_TO_STOP enum valueMilitaryUnit
~DrawableObject(void)DrawableObject [virtual]
~Jet(void)Jet [virtual]
~MilitaryUnit(void)MilitaryUnit [virtual]
~UniqueID()UniqueID [protected]

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