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City Member List

This is the complete list of members for City, including all inherited members.
addJetGaurd()City
changeOwner(Player *newOwner, bool taunting=false)City
City(const Vec3D &location, Player *owner=0)City
collision(const MilitaryUnit *unit) constCity
color(void) constCity
contains(Vec2D that) constCity
deleteJetGuard()City
draw(void) constCity [virtual]
DrawableObject(void)DrawableObject
drawSelectBox() constCity
econLevel()City
jetGaurdSize()City
m_colorCity [private]
m_currUnitTypeCity [private]
m_econLevelCity [private]
m_econRemainingTimeCity [private]
m_jetGaurdSizeCity [private]
m_positionCity [private]
m_pOwnerCity [private]
m_rallyPointCity [private]
m_sizeCity [private]
m_timeOfLastDepositCity [private]
m_timerCity [private]
m_traineesCity [private]
owner(void) constCity
position(void) constCity
rallyPoint()City
setRallyPoint(Vec3D rallyPoint)City
startEconUpgrade(int secToComplete)City [private]
timeUntilFinishEconUpgrade()City
trainees() constCity
trainingTimeLeft() constCity
trainUnit(int type)City
UniqueID(void)UniqueID [protected]
uniqueID(void) constUniqueID [virtual]
update(void)City
upgradeEcon()City
~City(void)City [virtual]
~DrawableObject(void)DrawableObject [virtual]
~UniqueID()UniqueID [protected]

Generated on Wed Apr 23 05:52:04 2003 for Modern Warfare by doxygen1.3-rc2