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City Member List
This is the complete list of members for
City
, including all inherited members.
addJetGaurd
()
City
changeOwner
(Player *newOwner, bool taunting=false)
City
City
(const Vec3D &location, Player *owner=0)
City
collision
(const MilitaryUnit *unit) const
City
color
(void) const
City
contains
(Vec2D that) const
City
deleteJetGuard
()
City
draw
(void) const
City
[virtual]
DrawableObject
(void)
DrawableObject
drawSelectBox
() const
City
econLevel
()
City
jetGaurdSize
()
City
m_color
City
[private]
m_currUnitType
City
[private]
m_econLevel
City
[private]
m_econRemainingTime
City
[private]
m_jetGaurdSize
City
[private]
m_position
City
[private]
m_pOwner
City
[private]
m_rallyPoint
City
[private]
m_size
City
[private]
m_timeOfLastDeposit
City
[private]
m_timer
City
[private]
m_trainees
City
[private]
owner
(void) const
City
position
(void) const
City
rallyPoint
()
City
setRallyPoint
(Vec3D rallyPoint)
City
startEconUpgrade
(int secToComplete)
City
[private]
timeUntilFinishEconUpgrade
()
City
trainees
() const
City
trainingTimeLeft
() const
City
trainUnit
(int type)
City
UniqueID
(void)
UniqueID
[protected]
uniqueID
(void) const
UniqueID
[virtual]
update
(void)
City
upgradeEcon
()
City
~City
(void)
City
[virtual]
~DrawableObject
(void)
DrawableObject
[virtual]
~UniqueID
()
UniqueID
[protected]
Generated on Wed Apr 23 05:52:04 2003 for Modern Warfare by
1.3-rc2