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BattleUnitData Member List

This is the complete list of members for BattleUnitData, including all inherited members.
armor() constBattleUnitData [inline]
artillerySize() constBattleUnitData [inline]
artilleryTurretSize() constBattleUnitData [inline]
baseDamage() constBattleUnitData [inline]
BGFullSpeed() constBattleUnitData [inline]
BGHalfSpeed() constBattleUnitData [inline]
BGTurnRate() constBattleUnitData [inline]
firingArc() constBattleUnitData [inline]
firingDelay() constBattleUnitData [inline]
firingRange() constBattleUnitData [inline]
fullSpeed() constBattleUnitData [inline]
getObj()Singleton< BattleUnitData > [static]
halfSpeed() constBattleUnitData [inline]
heavyTankSize() constBattleUnitData [inline]
heavyTankTurretSize() constBattleUnitData [inline]
initData(istream &in)BattleUnitData
jetSize() constBattleUnitData [inline]
launcherSize() constBattleUnitData [inline]
lightTankHitFlareTime() constBattleUnitData [inline]
lightTankSize() constBattleUnitData [inline]
lightTankTurretSize() constBattleUnitData [inline]
m_armorBattleUnitData [private]
m_artillerySizeBattleUnitData [private]
m_artilleryTurretSizeBattleUnitData [private]
m_baseDamageBattleUnitData [private]
m_BGFullSpeedBattleUnitData [private]
m_BGHalfSpeedBattleUnitData [private]
m_BGTurnRateBattleUnitData [private]
m_firingArcBattleUnitData [private]
m_firingDelayBattleUnitData [private]
m_firingRangeBattleUnitData [private]
m_fullSpeedBattleUnitData [private]
m_halfSpeedBattleUnitData [private]
m_heavyTankSizeBattleUnitData [private]
m_heavyTankTurretSizeBattleUnitData [private]
m_jetSizeBattleUnitData [private]
m_launcherSizeBattleUnitData [private]
m_lightTankHitFlareTimeBattleUnitData [private]
m_lightTankSizeBattleUnitData [private]
m_lightTankTurretSizeBattleUnitData [private]
m_numColsBattleUnitData [private]
m_numRowsBattleUnitData [private]
m_tightFormationSizeBattleUnitData [private]
m_turnRateBattleUnitData [private]
numCols() constBattleUnitData [inline]
numRows() constBattleUnitData [inline]
releaseObj()Singleton< BattleUnitData > [protected, static]
shutdown()BattleUnitData
Singleton()Singleton< BattleUnitData > [protected]
tightFormationSize() constBattleUnitData [inline]
TOK_BEGIN_DATABattleUnitData [static]
TOK_END_DATABattleUnitData [static]
turnRate() constBattleUnitData [inline]

Generated on Wed Apr 23 05:52:03 2003 for Modern Warfare by doxygen1.3-rc2