| assignNewBombingTarget(int targetGroup) | BattleJets | |
| assignNewGuardTarget(Vec3D target) | BattleJets | |
| BattleJets() | BattleJets | [inline] |
| BattleJets(int numJets, Vec3D color, char team, int cityID) | BattleJets | |
| BS | BattleJets | |
| fireAntiAirMissiles() | BattleJets | |
| fireAntiSurfaceMissiles() | BattleJets | |
| flyTo(Vec3D target) | BattleJets | |
| getCurrentCommand() | BattleJets | |
| getNumJets() | BattleJets | |
| isReadyForOrder() | BattleJets | |
| m_cityID | BattleJets | |
| m_cmdType | BattleJets | |
| m_color | BattleJets | |
| m_delayTime | BattleJets | |
| m_dir | BattleJets | |
| m_numMissiles | BattleJets | |
| m_pos | BattleJets | |
| m_target | BattleJets | |
| m_targetGroup | BattleJets | |
| m_team | BattleJets | |
| m_totalHealth | BattleJets | |
| orderToBomb(int targetGroup) | BattleJets | |
| orderToGuard(Vec3D target) | BattleJets | |
| orderToReturn() | BattleJets | |
| render() | BattleJets | |
| renderIcon(FLOAT y) | BattleJets | |
| takeHit(BattleBullet &b) | BattleJets | |
| update() | BattleJets |
1.3-rc2