| acquireGroupTargets() | BattleGroup | |
| addWaypoint(const Vec3D pt) | BattleGroup | |
| BattleGroup(Vec3D pos, Vec3D dir, char team, Vec3D color, int unitType, int numUnits, int overheadForceNumber) | BattleGroup | |
| BS | BattleGroup | |
| destroyUnit(BattleUnit &u) | BattleGroup | |
| drawOutlineBox(Vec3D c) | BattleGroup | |
| fire() | BattleGroup | |
| fireAntiAir() | BattleGroup | |
| isContain2DPoint(Vec2D pt) | BattleGroup | |
| m_color | BattleGroup | |
| m_dir | BattleGroup | |
| m_isChasePrimaryTarget | BattleGroup | |
| m_isStrictPrimaryTarget | BattleGroup | |
| m_maxUnitDist | BattleGroup | |
| m_numUnits | BattleGroup | |
| m_overheadForceNumber | BattleGroup | |
| m_pos | BattleGroup | |
| m_primaryTarget | BattleGroup | |
| m_size | BattleGroup | |
| m_statFiringRange | BattleGroup | |
| m_targetGroups | BattleGroup | |
| m_team | BattleGroup | |
| m_unitArraySize | BattleGroup | |
| m_units | BattleGroup | |
| m_unitType | BattleGroup | |
| m_waypoints | BattleGroup | |
| moveBattleGroup() | BattleGroup | |
| moveUnits() | BattleGroup | |
| render() | BattleGroup | |
| takeHit(const BattleBullet &b) | BattleGroup |
1.3-rc2