| buildThreatMap() | AI::Player | [private] |
| clearThreatMap() | AI::Player | [private] |
| color() const | AI::Player | |
| m_cities | AI::Player | [private] |
| m_teamColor | AI::Player | [private] |
| m_threatMap | AI::Player | [private] |
| m_units | AI::Player | [private] |
| m_worldMap | AI::Player | [private] |
| Player(const Vec3D teamColor, vector< MilitaryUnit * > &units, vector< City * > &cities, Map::WorldMap worldMap) | AI::Player | |
| sendUnitsToCity(vector< MilitaryUnit * > &units, const City *city) | AI::Player | [private] |
| threatMap() | AI::Player | |
| update() | AI::Player |
1.3-rc2